Releases · godotengine/emacs-gdscript-mode
Emacs GDScript Mode 1.4.0This package adds support for the GDScript programming language from the Godot game engine in Emacs.
Release v1.4.0 adds debugger support.
Big thanks to @VlachJosef and @rileyrg for contributing to this release.
New featuresTo learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
This project is sponsored by GDQuest.
Emacs GDScript Mode 1.3.0This package adds support for the GDScript programming language from the Godot game engine in Emacs.
Release v1.3.0 brings many quality-of-life improvements to work more productively with Godot and Emacs.
Big thanks to @VlachJosef and @rileyrg for contributing to this release.
Featuresgdscript-hydra-show
.comint
support) for Godot processes: get and navigate errors within Emacs, and jump to files and GDScript code causing errors.
gdscript-format-all
to format all gdscript buffers.gdscript-format-all
and gdscript-format-buffer
to gdscript-mode's hydra window (gdscript-hydra-show
).gdscript-format-*
commandsgdscript-docs-*
commands.godot
process runs in its own buffer.comint
buffer. This allows you to navigate errors and jump to the corresponding source files, using compilation-*
commands.gdscript-godot-run-current-scene
command now offers to run any scene file if the current buffer is not a scene file.gdscript-godot-run-current-script
command now offers to run any script file if the current buffer is not a script file.$
operator.gdscript-tests.el
).godot
executable and a corresponding error message.gdscript-godot-run-current-scene
by using the universal argument (C-u).gdscript-godot-run-current-scene
will use projectile
by default if available, otherwise ivy
or ido
.gdscript-docs-online-search-api-url
.
gdscript-docs-browse-api
to force it to use the online docs, even if a local build of the docs is available.gdscript-indent-guess-indent-offset
and gdscript-indent-guess-indent-offset-verbose
.eww-after-render-hook
always calling gdscript docs formatter, even outside of gdscript-mode
buffers.f-executable-p
.To learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
This project is sponsored by GDQuest.
Emacs GDScript Mode 1.2.0This package adds support for the GDScript programming language from the Godot game engine in Emacs.
Big thanks to @francogarcia, @VlachJosef, @tavurth, and @hristoast for their contributions on this release!
Changelog Featureseww
.gdscript-godot-run-project-debug
.project-find-file
if projectile
is available, otherwise with find-file
.gdformat
.puppet
and remotesync
keywords.gdscript-godot
module at initialization.To learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support usOur work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
Join the communityEmacs GDScript mode is now available on the MELPA package archive!
Changelog FeaturesM-x gdscript-godot
to find and try them.gdscript-godot-*
commands.To learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support usOur work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
Join the communityThis minor release prepares the package for review to include it in the MELPA package archive. Once it passes review, it'll be available to install using the package-install
command in Emacs.
function-definition-void
errors in some cases due to a missing file import.To learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support usOur work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
Join the communityThis minor release fixes a bug with the GDScript keywords.
Changelog ImprovementsTo learn to install the package and get the most out of it, read our README on the repository's home page.
ContributingIf you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support usOur work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
Join the communityThis is the initial release of gdscript-mode, which adds support for the Godot engine's GDScript programming language in Emacs.
Features:
If you encounter a bug or you have an idea to improve the tool, please open an issue!
Also, check out our GDQuest contributor's guidelines
Support usOur work on Free Software is sponsored by our Godot game creation courses. Consider getting one to support us!
Join the communityYou can’t perform that action at this time.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4