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Showing content from https://github.com/gfx-rs/gfx/issues/2050 below:

Support mipmapped 1D images on Metal · Issue #2050 · gfx-rs/gfx · GitHub

Metal doesn't support mipmaps on 1D textures, and Vulkan CTS appears to use that quite heavily.
We currently have a quick hack in

image::Kind::D1(_, 1) if mip_levels == 1=> {

for treating those as 2D, but it is not supported consistently, and we end up getting tons and tons of Metal validation errors/panics on any tests for 1D textures.

We need to come up with a good plan for handling those. Perhaps, just go through the code and make sure that there is no assumption about a 1D HAL image being backend by 1D Metal texture.


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