Metal doesn't support mipmaps on 1D textures, and Vulkan CTS appears to use that quite heavily.
We currently have a quick hack in
for treating those as 2D, but it is not supported consistently, and we end up getting tons and tons of Metal validation errors/panics on any tests for 1D textures.
We need to come up with a good plan for handling those. Perhaps, just go through the code and make sure that there is no assumption about a 1D HAL image being backend by 1D Metal texture.
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