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Showing content from https://github.com/gfx-rs/gfx/issues/1376 below:

[ll] Descriptor heaps · Issue #1376 · gfx-rs/gfx · GitHub

vkDescriptorPool can be mapped to an indirect argument buffer of Metal. However, D3D12 model is much different:

Current approach:

This works, but it's an unfortunate derail from Vulkan API. It would be great to not expose heaps directly and map from Vulkan.


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