Write Once, Run Everywhere!
xtd (pronounced "extend") is a modern C++20 framework to create console (CLI), forms (GUI) and unit test (xUnit) multiplatform applications and libraries.
xtd is composed of several libraries.
The xtd.core library is modern C++20 libraries of classes, interfaces, and value types that provide access to system functionality. It is the foundation on which c++ applications, components, and controls are built.
The xtd.drawing library contains types that support basic GDI+ graphics functionality. Child namespaces support advanced two-dimensional and vector graphics functionality, advanced imaging functionality, and print-related and typographical services. A child namespace also contains types that extend design-time user-interface logic and drawing.
The xtd.forms library contains classes for creating Windows-based applications that take full advantage of the rich user interface features available in the Microsoft Windows, Apple macOS and linux base operating system.
The xtd.tunit library is a unit-testing framework for modern C++20, inspired by Microsoft.VisualStudio.TestTools.Cpp.
This project is an open source project. The developers who participate do so on their own time. It is therefore difficult to fix realese dates.
But you can follow the evolution of the development. We keep the status up to date.
Continuous Integration build statusAt each commit, a build and unit tests are performed for the following configurations
(*) xtd.core and xtd.tunit only.
As xtd is managed by a Kanban project, the number of open issues can be quite large. The table below gives a clearer view on the number of open bugs/questions and enhancements.
(**) There is only one enhancement for xtd 0.1.0, as project management was not yet available.
The classic first application 'Hello World'.
#include <xtd/xtd> auto main() -> int { console::background_color(console_color::blue); console::foreground_color(console_color::white); console::write_line("Hello, World!"); }
or simply
#include <xtd/xtd> auto main() -> int { console::out << background_color(console_color::blue) << foreground_color(console_color::white) << "Hello, World!" << environment::new_line; }
cmake_minimum_required(VERSION 3.20) project(hello_world_console) find_package(xtd REQUIRED) add_sources(hello_world_console.cpp) target_type(CONSOLE_APPLICATION)
Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:
Forms (GUI like WinForms)#include <xtd/xtd> class main_form : public form { public: main_form() { text("Hello world (message_box)"); button1.location({10, 10}); button1.parent(*this); button1.text("&Click me"); button1.click += delegate_ { message_box::show("Hello, World!"); }; } private: button button1; }; auto main() -> int { application::run(main_form {}); }
or simply
#include <xtd/xtd> auto main() -> int { auto main_form = form::create("Hello world (message_box)"); auto button1 = button::create(main_form, "&Click me", {10, 10}); button1.click += [] {message_box::show("Hello, World!");}; application::run(main_form); }
cmake_minimum_required(VERSION 3.20) project(hello_world_forms) find_package(xtd REQUIRED) add_sources(hello_world_forms.cpp) target_type(GUI_APPLICATION)
Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:
tunit (Unit tests like Microsoft Unit Testing Framework)#include <xtd/xtd> namespace unit_tests { class test_class_(hello_world_test) { void test_method_(create_string_from_literal) { auto s = string {"Hello, World!"}; valid::are_equal(13, s.size()); assert::are_equal("Hello, World!", s); } void test_method_(create_string_from_chars) { auto s = string {'H', 'e', 'l', 'l', 'o', ',', ' ', 'W', 'o', 'r', 'l', 'd', '!'}; valid::are_equal(13, s.size()); string_assert::starts_with("Hello,", s); string_assert::ends_with(" World!", s); } }; } auto main() -> int { return console_unit_test().run(); }
or without helpers
#include <xtd/xtd> namespace unit_tests { class hello_world_test; auto hello_world_test_class_attr = test_class_attribute<hello_world_test> {"unit_tests::hello_world_test"}; class hello_world_test : public test_class { test_method_attribute create_string_from_literal_attr {"create_string_from_literal", *this, &hello_world_test::create_string_from_literal}; void create_string_from_literal() { auto s = string {"Hello, World!"}; valid::are_equal(13, s.size()); assert::are_equal("Hello, World!", s); } test_method_attribute create_string_from_chars_attr {"create_string_from_chars", *this, &hello_world_test::create_string_from_chars}; void create_string_from_chars() { auto s = string {'H', 'e', 'l', 'l', 'o', ',', ' ', 'W', 'o', 'r', 'l', 'd', '!'}; valid::are_equal(13, s.size()); string_assert::starts_with("Hello,", s); string_assert::ends_with(" World!", s); } }; } auto main() -> int { return console_unit_test().run(); }
cmake_minimum_required(VERSION 3.20) project(hello_world_test) find_package(xtd REQUIRED) add_sources(hello_world_test.cpp) target_type(TEST_APPLICATION)
Open "Command Prompt" or "Terminal". Navigate to the folder that contains the project and type the following:
xtdc-gui - Create a new project (on macOS)
The authors file lists contributors together with contact information. If you make a contribution, please add yourself to the list.
Your contributions are welcome.
Your feedback is important for the evolution of the project.
The following project aims to simplify and guide the way beginners make their first contribution. If you are looking to make your first contribution, check out the project below.
Now you are ready to make your first contribution to xtd.
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