This is a feature request for adding a preprocessor switch that allows one to disable the inclusion of the std::filesystem
header in std.h
.
The problem is that some video game console SDKs do not support std::filesystem
, but ship the <filesystem>
header. Therefore FMT_HAS_INCLUDE
returns true, but the <filesystem>
header provided by the SDK contains an #error
directive breaking the build.
I'd appreciate the inclusion of a preprocessor switch (e.g. FMT_DISABLE_STD_FILESYSTEM
) which can be set prior including std.h
to work around this issue.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4