The default windows API functions to load external libraries into a program (LoadLibrary
, LoadLibraryEx
) only work with files on the filesystem. It's therefore impossible to load a DLL from memory.
But sometimes, you need exactly this functionality (e.g. you don't want to distribute a lot of files or want to make disassembling harder). Common workarounds for this problems are to write the DLL into a temporary file first and import it from there. When the program terminates, the temporary file gets deleted.
MemoryModule
is a library that can be used to load a DLL completely from memory - without storing on the disk first.
See doc/readme.rst
for more informations about the format of a DLL file and a tutorial how they can be loaded directly.
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