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datenwolf/linmath.h: a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

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Sign up You signed in with another tab or window. Reload to refresh your session. You signed out in another tab or window. Reload to refresh your session. You switched accounts on another tab or window. Reload to refresh your session. Dismiss alert datenwolf/linmath.h linmath.h -- A small library for linear math as required for computer graphics

linmath.h provides the most used types required for programming computer graphics:

The types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.

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a lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions

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