linmath.h provides the most used types required for programming computer graphics:
vec3
-- 3 element vector of floatsvec4
-- 4 element vector of floats (4th component used for homogenous computations)mat4x4
-- 4 by 4 elements matrix, computations are done in column major orderquat
-- quaternionThe types are deliberately named like the types in GLSL. In fact they are meant to be used for the client side computations and passing to same typed GLSL uniforms.
Abouta lean linear math library, aimed at graphics programming. Supports vec3, vec4, mat4x4 and quaternions
Resources License Stars Watchers ForksYou can’t perform that action at this time.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4