NativeHashes
enums are updated (v3 API only). Compiled scripts do not take effect since enums are embedded as constants when directly used. See f0ae67b for the changes.
Fixed NaturalMotion.Euphoria
. Now required memory offsets for the class are retrieved using memory patterns.
Added Native.Function.Call
overloads with 0 to 16 normal InputArgument
parameters. These overloads are provided mainly for performance.
Added GameVersionNotSupportedException
Added EntityDamageRecord
struct, EntityDamageRecordCollection
class, and Entity.DamageRecords
Added Projectile
class, World.GetAllProjectiles()
, World.GetNearbyProjectiles()
, World.GetClosestProjectile()
, World.ProjectileCount
, and World.ProjectileCapacity
Added MeasurementSystem
enum and Game.MeasurementSystem
Added PlayerTargetingMode
enum and Game.PlayerTargetingMode
Added Game.IsVibrationEnabled
and Game.GetProfileSetting()
Added EntityPopulationType
enums and Entity.PopulationType
Added the setter of Entity.RotationVelocity
, and Entity.WorldRotationVelocity
Added Model.IsAnimalPed
, Model.IsFemalePed
, Model.IsGangPed
, Model.IsHumanPed
, Model.IsMalePed
, Model.IsMotorcycle
, and Model.IsSubmarine
,
Added the getter of Ped.CanBeTargetted
Added Ped.SetIsPersistentNoClearTask()
and Ped.GetAllLoadedModelsAppropriateForAmbientPeds()
Added Player.LockedOnEntity
property
Added VehicleType
enum, Vehicle.Type
, Vehicle.IsRegularAutomobile
, Vehicle.IsAmphibiousAutomobile
, Vehicle.IsAutomobile
, Vehicle.IsRegularQuadBike
, Vehicle.IsAmphibiousQuadBike
, Vehicle.IsQuadBike
, Vehicle.IsAmphibious
, Vehicle.IsTrailer
, Vehicle.IsPlane
, Vehicle.IsHelicopter
, Vehicle.IsBlimp
, Vehicle.IsMotorcycle
, Vehicle.IsBicycle
, Vehicle.IsBike
, Vehicle.IsBoat
, Vehicle.IsTrain
, and Vehicle.IsSubmarine
Model
via Vehicle.Model
.Added Vehicle.IsConsideredDestroyed
, Vehicle.GetModelMakeName()
, Vehicle.GetModelType()
, Vehicle.GetAllModelsOfType()
, and Vehicle.GetAllLoadedModelsAppropriateForAmbientVehicles()
Added VehicleWheelBoneId
enum, VehicleWheel.MemoryAddress
, VehicleWheel.BoneId
, VehicleWheel.LastContactPosition
, VehicleWheel.SteeringLimitMultiplier
, VehicleWheel.Temperature
, VehicleWheel.IsTouchingSurface
, VehicleWheel.IsTireOnFire
, VehicleWheel.IsSteeringWheel
, VehicleWheel.IsDrivingWheel
, VehicleWheel.IsPunctured
, VehicleWheel.IsBursted
, VehicleWheel.Health
, VehicleWheel.TireHealth
, VehicleWheel.Fix()
with a bool
overload, VehicleWheel.Puncture()
, and VehicleWheel.Burst()
Added Weapon.GetAllWeaponHashesForHumanPeds()
, WeaponComponent.GetAllHashes()
WeaponAsset.IsValidAsWeaponHash
Added World.IsClockPaused
and World.MillisecondsPerGameMinute
Added a new overload for World.CreateRandomPed()
Added World.CreateRandomVehicle()
with a new signature
CreateRandomVehicle
since it did not work at all in all the versions of SHVDNAdded and PlayerTargetingMode
enums
Added Screen.AreScreenKillEffectsEnabled
, Screen.IsHelpTextDisplayed
,Screen.ShowSubtitle()
with additional parameters, and Screen.ClearHelpText()
Added new or missing peds, vehicles, weapons, weapon components, radio stations, blip sprites, explosion types, checkpoint icon type, radio station, and vehicle color to PedHash
, VehicleHash
, WeaponHash
, WeaponComponentHash
, RadioStation
, BlipSprite
, ExplosionType
, CheckpointIcon
, RadioStation
, and VehicleColor
enums
Added the correct enum names to RagdollType
and mark the old and incorrect enum names of RagdollType
as obsolete
Added additional shortcut to remove the right character of the cursor with Ctrl + D
in console
Added additional shortcut to remove the left character of the cursor with Ctrl + H
in console
Added the ability to transpose two characters around the cursor with Ctrl + T
in console
Added the ability to keep console history after reloading scripts
Fixed Blip.DisplayType
, Blip.CategoryType
, Blip.Priority
, Blip.NumberLabel
, Blip.Rotation
, Blip.RotationFloat
, Blip.ScaleY
returning a incorrect value in v1.0.877.1 or earlier versions
Fixed Model.IsBlimp
, Model.IsSubmarineCar
, Model.IsTrailer
returning a incorrect value in v1.0.877.1 or earlier versions
Fixed All of the properties of Checkpoint
and Checkpoint.Exists()
crashing the game on access
Fixed Weapon.GetDisplayNameFromHash
returning WT_INVALID
when some of the weapon hashes that are present in the stock game is present
Fixed Weapon.GetDisplayNameFromHash
returning WT_INVALID
when some of the weapon hashes that are present in the stock game is present
Fixed throwing NullReferenceException
when WeaponCompoent.Active
, WeaponCompoent.DisplayName
, WeaponCompoent.LocalizedName
is accessed via the instance for the invalid component. Now returns false
or the empty string if accessed via the instance for the invalid component.
Made Entity.MarkAsNoLongerNeeded()
in v3 API not setting the handle to zero (now behaves in the same way as that in v2 API)
Entity.Delete()
in v3 API still sets the handle to zero, so be aware! If you need to remove entities from collecitions such as Dictionary
, remove them from these collection before deting entities from the game.Made getting entities handles with the methods in World
class faster
Made pushing string
s to native functions faster
Made Entity.FromHandle
and Entity.EntityType
values faster
Made World.WaypointBlip
and World.WaypointPosition
get values faster
Made WeaponComponent.AttachmentPoint
get value faster
Made Weapon.Components
load all compatible weapon components faster
Made Screen.ShowHelpTextThisFrame()
show texts only one frame
Made all of the ped and vehicle properties that directly access to memory more future-proof by using memory patterns, preventing some scripts from easily not working by game updates
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4