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boa-dev/boa: Boa is an embeddable Javascript engine written in Rust.

Boa is an experimental JavaScript lexer, parser and interpreter written in Rust 🦀, it has support for more than 90% of the latest ECMAScript specification. We continuously improve the conformance to keep up with the ever-evolving standard.

Try out the engine now at the live WASM playground here!

Prefer a CLI? Feel free to try out boa_cli!

Boa currently publishes and actively maintains the following crates:

Note

The Boa and boa_unicode crates are deprecated.

To start using Boa simply add the boa_engine crate to your Cargo.toml:

[dependencies]
boa_engine = "0.20.0"

Then in main.rs, copy the below:

use boa_engine::{Context, Source, JsResult};

fn main() -> JsResult<()> {
  let js_code = r#"
      let two = 1 + 1;
      let definitely_not_four = two + "2";

      definitely_not_four
  "#;

  // Instantiate the execution context
  let mut context = Context::default();

  // Parse the source code
  let result = context.eval(Source::from_bytes(js_code))?;

  println!("{}", result.display());

  Ok(())
}

Now, all that's left to do is cargo run.

Congrats! You've executed your first JavaScript code using Boa!

For more information on Boa's API, feel free to check out our documentation.

API Documentation

To know more details about Boa's conformance surrounding the ECMAScript specification, you can check out our ECMASCript Test262 test suite results here.

Please, check the CONTRIBUTING.md file to know how to contribute in the project. You will need Rust installed and an editor. We have some configurations ready for VSCode.

Check debugging.md for more info on debugging.

Important

This only applies to wasm32-unknown-unknown target, WASI and Emscripten target variants are handled automatically.

The rustflags can also be set by adding a .cargo/config.toml file in the project root directory:

[target.wasm32-unknown-unknown]
rustflags = '--cfg getrandom_backend="wasm_js"'

For more information see: getrandom WebAssembly Support

Usage: boa [OPTIONS] [FILE]...

Arguments:
  [FILE]...  The JavaScript file(s) to be evaluated

Options:
      --strict                        Run in strict mode
  -a, --dump-ast [<FORMAT>]           Dump the AST to stdout with the given format [possible values: debug, json, json-pretty]
  -t, --trace                         Dump the AST to stdout with the given format
      --vi                            Use vi mode in the REPL
  -O, --optimize
      --optimizer-statistics
      --flowgraph [<FORMAT>]          Generate instruction flowgraph. Default is Graphviz [possible values: graphviz, mermaid]
      --flowgraph-direction <FORMAT>  Specifies the direction of the flowgraph. Default is top-top-bottom [possible values: top-to-bottom, bottom-to-top, left-to-right, right-to-left]
      --debug-object                  Inject debugging object `$boa`
  -m, --module                        Treats the input files as modules
  -r, --root <ROOT>                   Root path from where the module resolver will try to load the modules [default: .]
  -h, --help                          Print help (see more with '--help')
  -V, --version                       Print version

See Milestones.

The current benchmarks are taken from v8's benchmark that you can find here. You can also view the results of nightly benchmark runs comparing Boa with other JavaScript engines here.

If you wish to run the benchmarks locally, then run Boa in release using the combined.js script which contains all the sub-benchmarks in the bench-v8 directory.

cargo run --release -p boa_cli -- bench-v8/combined.js

Tip

If you'd like to run only a subset of the benchmarks, you can modify the Makefile located in the bench-v8 directory. Comment out the benchmarks you don't want to include, then run make. After that, you can run Boa using the same command as above.

See Profiling.

See CHANGELOG.md.

Feel free to contact us on Matrix if you have any questions. Contributor discussions take place on the same Matrix Space if you're interested in contributing. We also have a Discord for any questions or issues.

This project is licensed under the Unlicense or MIT licenses, at your option.


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