请大家不要自行接入 JSPatch,统一接入 JSPatch 平台,让热修复在一个安全和可控的环境下使用。原因详见 这里
JSPatch bridges Objective-C and JavaScript using the Objective-C runtime. You can call any Objective-C class and method in JavaScript by just including a small engine. That makes the APP obtaining the power of script language: add modules or replacing Objective-C code to fix bugs dynamically.
JSPatch is still in development, welcome to improve the project together.
Notice: Please go to Wiki to get full document.
@implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [JPEngine startEngine]; NSString *sourcePath = [[NSBundle mainBundle] pathForResource:@"demo" ofType:@"js"]; NSString *script = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:nil]; [JPEngine evaluateScript:script]; self.window = [[UIWindow alloc] initWithFrame:[UIScreen mainScreen].bounds]; [self.window addSubview:[self genView]]; [self.window makeKeyAndVisible]; return YES; } - (UIView *)genView { return [[UIView alloc] initWithFrame:CGRectMake(0, 0, 320, 320)]; } @end
// demo.js require('UIView, UIColor, UILabel') defineClass('AppDelegate', { // replace the -genView method genView: function() { var view = self.ORIGgenView(); view.setBackgroundColor(UIColor.greenColor()) var label = UILabel.alloc().initWithFrame(view.frame()); label.setText("JSPatch"); label.setTextAlignment(1); view.addSubview(label); return view; } });
You can also try to use JSPatch Convertor to convertor code from Objective-C to JavaScript automatically.
CocoaPods is a dependency manager for Objective-C, which automates and simplifies the process of using 3rd-party libraries like JSPatch in your projects. See the "Getting Started" guide for more information.
# Your Podfile platform :ios, '6.0' pod 'JSPatch'
Copy JSEngine.m
JSEngine.h
JSPatch.js
in JSPatch/
to your project.
#import "JPEngine.h"
[JPEngine startEngine]
[JPEngine evaluateScript:@""]
[JPEngine startEngine]; // exec js directly [JPEngine evaluateScript:@"\ var alertView = require('UIAlertView').alloc().init();\ alertView.setTitle('Alert');\ alertView.setMessage('AlertView from js'); \ alertView.addButtonWithTitle('OK');\ alertView.show(); \ "]; // exec js file from network [NSURLConnection sendAsynchronousRequest:[NSURLRequest requestWithURL:[NSURL URLWithString:@"http://cnbang.net/test.js"]] queue:[NSOperationQueue mainQueue] completionHandler:^(NSURLResponse *response, NSData *data, NSError *connectionError) { NSString *script = [[NSString alloc] initWithData:data encoding:NSUTF8StringEncoding]; [JPEngine evaluateScript:script]; }]; // exec local js file NSString *sourcePath = [[NSBundle mainBundle] pathForResource:@"sample" ofType:@"js"]; NSString *script = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:nil]; [JPEngine evaluateScript:script];
//require require('UIView, UIColor, UISlider, NSIndexPath') // Invoke class method var redColor = UIColor.redColor(); // Invoke instance method var view = UIView.alloc().init(); view.setNeedsLayout(); // set proerty view.setBackgroundColor(redColor); // get property var bgColor = view.backgroundColor(); // multi-params method (use underline to separate) // OC:NSIndexPath *indexPath = [NSIndexPath indexPathForRow:0 inSection:1]; var indexPath = NSIndexPath.indexPathForRow_inSection(0, 1); // method name contains underline (use double undeline to represent) // OC: [JPObject _privateMethod]; JPObject.__privateMethod() // use .toJS() to convert NSArray / NSString / NSDictionary to JS type. var arr = require('NSMutableArray').alloc().init() arr.addObject("JS") jsArr = arr.toJS() console.log(jsArr.push("Patch").join('')) //output: JSPatch // use hashes to represent struct like CGRect / CGSize / CGPoint / NSRange var view = UIView.alloc().initWithFrame({x:20, y:20, width:100, height:100}); var x = view.bounds().x; // wrap function with `block()` when passing block from JS to OC // OC Method: + (void)request:(void(^)(NSString *content, BOOL success))callback require('JPObject').request(block("NSString *, BOOL", function(ctn, succ) { if (succ) log(ctn) })); // GCD dispatch_after(1.0, function(){ // do something }) dispatch_async_main(function(){ // do something })
Go to wiki page for more details: Base Usage
You can redefine an existing class and override methods.
// OC @implementation JPTableViewController ... - (void)tableView:(UITableView *)tableView didSelectRowAtIndexPath:(NSIndexPath *)indexPath { NSString *content = self.dataSource[[indexPath row]]; //may cause out of bound JPViewController *ctrl = [[JPViewController alloc] initWithContent:content]; [self.navigationController pushViewController:ctrl]; } - (NSArray *)dataSource { return @[@"JSPatch", @"is"]; } - (void)customMethod { NSLog(@"callCustom method") } @end
// JS defineClass("JPTableViewController", { // instance method definitions tableView_didSelectRowAtIndexPath: function(tableView, indexPath) { var row = indexPath.row() if (self.dataSource().count() > row) { //fix the out of bound bug here var content = self.dataSource().objectAtIndex(row); var ctrl = JPViewController.alloc().initWithContent(content); self.navigationController().pushViewController(ctrl); } }, dataSource: function() { // get the original method by adding prefix 'ORIG' var data = self.ORIGdataSource().toJS(); return data.push('Good!'); } }, {})
Go to wiki page for more details: Usage of defineClass
There are some extensions provide support for custom struct type, C methods and other functional, call +addExtensions:
after starting engine to add extensions:
@implementation AppDelegate - (BOOL)application:(UIApplication *)application didFinishLaunchingWithOptions:(NSDictionary *)launchOptions { [JPEngine startEngine]; //add extensions after startEngine [JPEngine addExtensions:@[@"JPInclude", @"JPCGTransform"]]; NSString *sourcePath = [[NSBundle mainBundle] pathForResource:@"demo" ofType:@"js"]; NSString *script = [NSString stringWithContentsOfFile:sourcePath encoding:NSUTF8StringEncoding error:nil]; [JPEngine evaluateScript:script]; } @end
include('test.js') //include function provide by JPInclude.m var view = require('UIView').alloc().init() //CGAffineTransform is supported in JPCGTransform.m view.setTransform({a:1, b:0, c:0, d:1, tx:0, ty:100})
Extensions can be added dynamiclly in JS, which is recommended:
require('JPEngine').addExtensions(['JPInclude', 'JPCGTransform']) // `include()` and `CGAffineTransform` is avaliable now.
You can create your own extension to support custom struct type and C methods in project, see the wiki page for more details: Adding new extensions
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