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axmolengine/axmol: Axmol Engine – A Multi-platform Engine for Desktop, XBOX (UWP) and Mobile games. (a fork of Cocos2d-x-4.0)

A Multi-platform Engine for Mobile, Desktop and Xbox.

Axmol Engine is an open-source, C++ multi-platform engine designed for mobile devices, desktop, and Xbox, well-suited for 2D game development. It was launched in November 2019 as a fork of Cocos2d-x v4.0.

Please visit our Wiki to know more about Axmol.

Chinese ver. / 简体中文

If you have a Cocos2d-x project, migrating to Axmol Engine is easy. We have prepared a Migration Guide.

Axmol Engine has iterated and improved over the Cocos2d-x v4.0 base. Now is faster and more capable, while staying lightweight. Check a comparative here.

Supported platforms:

Languages:

Renderer backends:

Architectures:

Supported 2D physics engines (more info here):

Supported 3D physics engines:

Included extensions:

More extensions created by our community

Some highlights:

Please read the full list of changes since Cocos2d-x v4.0.

See the Milestones for planned features.

How to contribute:

If you find Axmol Engine helpful, please consider donating in https://axmol.dev/donate. Thank you very much!

Please visit: https://axmol.dev/donate

Our community is growing! Please join us at:

In order to see some of our community works, please check our Axmol Showcase: Made in Axmol


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