#!/usr/bin/env python import visvis as vv # Create figure and make it wider than the default fig = vv.figure() fig.position.w = 700 # Create first axes a1 = vv.subplot(121) # Display an image im = vv.imread('astronaut.png') # returns a numpy array texture2d = vv.imshow(im) texture2d.interpolate = True # if False the pixels are visible when zooming in # Display two lines (values obtained via vv.ginput()) x = [182, 180, 161, 153, 191, 237, 293, 300, 272, 267, 254] y = [145, 131, 112, 59, 29, 14, 48, 91, 136, 137, 172] line1 = vv.plot(x, y, ms='.', mw=4, lw=2) # x = [507, 498, 483, 438, 364, 299, 278, 280] y = [483, 452, 389, 349, 347, 393, 448, 508] line2 = vv.plot(x, y, ms='s', mw=4, lw=2) # The appearance of the line objects can be set in their # constructor, or by using their properties line1.lc, line1.mc = 'g', 'b' line2.lc, line2.mc = 'y', 'r' # Display a legend a1.legend = "Astronaut's face", "Astronaut's helmet" # Create second axes (with a black background) a2 = vv.subplot(122) a2.bgcolor = 'k' a2.axis.axisColor = 'w' # Display a texture vol = vv.aVolume(2) # returns a test volume as a numpy array texture3d = vv.volshow(vol) # Display a mesh using one of the "solid" functions mesh = vv.solidTeapot((32,32,80), scaling=(50,50,50)) mesh.faceColor = 0.4, 1, 0.4 mesh.specular = 'r' # Set orthographic projection a2.camera.fov = 45 # Create labels for the axis a2.axis.xLabel = 'x-axis' a2.axis.yLabel = 'y-axis' a2.axis.zLabel = 'z-axis' # Enter main loop app = vv.use() # let visvis chose a backend for me app.Run()
The structure of the objects in the figure is illustrated by the image below. Note that the text objects for the axis and legend are also children of the respective objects, but have been left out of the image for clarity. World objects are shown in blue.
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