CosmoScroll is a space-based shoot'em up game. Inspired by games such as R-Type and Gradius, it features side-scrolling, retro-looking graphics and chiptune music.
This project is written in C++ with the SFML library. It also uses DUMB for playing modules files, and TinyXML for parsing XML files.
LICENSE
file)screenshots
directory): F1You can also play with a pad or a joystick. Keyboard and joystick layouts can be configured in the Options menu.
Power-ups are randomly dropped when an enemy is destroyed.
CosmoScroll should compile on any system supported by SFML (Windows, Linux, MacOS).
First, you must install the following libraries:
Run the make
command if you are using a UNIX-based system with the gcc
compiler, or you can use the Code::Blocks project file (cosmoscroll.cbp
).
If you want to use another compiler than gcc
:
src
directory in your compiler search pathCosmoScroll saves your configuration in your application settings directory, using your operating system's convention:
Application Data/cosmoscroll/cosmoscroll.ini
~/.config/cosmoscroll/cosmoscroll.ini
~/Library/Application Support/cosmoscroll/cosmoscroll.ini
If you don't want CosmoScroll to store your configuration in this directory, you can set another location with the -config
argument in command line.
You can reset the game by deleting this file, a new one will be created the next time the game is launched. Take note you will lost your entire configuration (scores, level progression, settings, etc.) by deleting the settings file.
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