Work in progress! No docs yet.
Provide a "black box" API for embedding a Wasm engine in other C/C++ applications.
Be completely agnostic to VM specifics.
Non-goal: "white box" interoperability with embedder (such as combined GC instead of mere finalisation) -- much more difficult to achieve.
Allow creation of bindings for other languages through typical C foreign function interfaces.
Support a plain C API.
Stick to mostly manual memory management of interface objects.
Avoid language features that raise barrier to use.
E.g., no exceptions or post-C++11 features in C++ API.
E.g., no passing of structs by-value or post-C99 features in C API.
Achieve link-time compatibility between different implementations.
C++ API:
See include/wasm.hh
for interface.
See example/*.cc
for example usages.
C API:
See include/wasm.h
for interface.
See example/*.c
for example usages.
Some random explanations:
The VM must be initialised by creating an instance of an engine (wasm::Engine
/wasm_engine_t
) and is shut down by deleting it. Such an instance may only be created once per process.
All runtime objects are tied to a specific store (wasm::Store
/wasm_store_t
). Multiple stores can be created, but their objects cannot interact. Every store and its objects must only be accessed in a single thread.
To exchange module objects between threads, create a shared module (wasm::Shared<Module>
/wasm_shared_module_t
). Other objects cannot be shared in current Wasm.
Vector structures (wasm::vec<X>
/wasm_x_vec_t
) are lightweight abstractions of a pair of a plain array and its length. The C++ API does not use std::vector
because that does not support adopting pre-existing arrays.
References point to runtime objects, but may involve internal indirections, which may or may not be cached. Thus, pointer equality on Ref*
or subclasses cannot be used to compare identity of the underlying objects (Ref::eq
may be added later). However, nullptr
/NULL
uniquely represents null references.
The API already encompasses current proposals like multiple return values and reference types, but not yet threads.
This repo contains a prototype implementation based on V8 is in src
.
The C API is implemented on top of the C++ API.
See Makefile
for build recipe. Canonical steps to run examples:
make v8-checkout
make v8
make all
V8 implementation:
Currently requires patching V8 by adding a module.
Host functions (Func::make
) create a JavaScript function internally, since V8 cannot handle raw C imports yet.
As a consequence, does not support multiple results in external calls or host functions.
Host functions and host globals are created through auxiliary modules constructed on the fly, to work around limitations in JS API.
Shared<Module>
is currently implemented via serialisation, since V8 does not currently have direct support for cross-isolate sharing.
Currently, known implementations of this API are included in
Possible API tweaks:
Add Ref::eq
(or better, a subclass EqRef::eq
) for reference equality?
Add a way to return error messages from Module::make
and Module::validate
.
Use restrict
in C API?
Find a way to perform C callbacks through C++ without extra wrapper?
Add iterators to vec
class?
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