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Showing content from https://github.com/ValveSoftware/openvr/wiki/Compositor_TextureBounds below:

Compositor_TextureBounds · ValveSoftware/openvr Wiki · GitHub

Allows the application to control what part of the provided texture will be used in the frame buffer.

struct Compositor_TextureBounds
{
    float uMin, vMin;
    float uMax, vMax;
};

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