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Showing content from https://github.com/ValveSoftware/GameNetworkingSockets/releases below:

Releases · ValveSoftware/GameNetworkingSockets · GitHub

Releases: ValveSoftware/GameNetworkingSockets

Releases · ValveSoftware/GameNetworkingSockets

v1.4.1 Native ICE client (beta), misc bugfixes

Added a native ICE client, so P2P can be done without WebRTC. This client is beta and is not enabled by default, unless WebRTC support is disabled. The client does not currently support TURN.

Improvements and bugfixes:

No public interfaces were changed

v1.4.0 Multi-lane support

Version 1.4.0 adds support for multiple lanes, improves compliance with vcpkg best practices, and has numerous smaller bugfixes and improvements.

This brings the library in sync with the Steamworks SDK version 153a.

Multi-lane support

"Lanes" can be used to control head-of-line blocking behaviour. You can control the priority level of each lane and how bandwidth should be shared between different lanes.

Lanes are similar to what QUIC calls "streams", and what other networking APIs call "channels".

See ISteamNetworkingSockets::ConfigureConnectionLanes for details.

Misc bugfixes / improvements Other changes v1.3.0 Performance improvements, ISteamNetworkingMessages, and more Major changes Performance improvements

Implemented a fine-grained locking strategy to greatly reduce lock contention, especially if API calls are made from multiple threads. (See issue #50.)

Added ISteamNetworkingMessages

This interface is primarily useful for porting existing code that expects to be able to make ad-hoc sendto/recvfrom calls to arbitrary addresses, and does not consistently use the abstraction of a "connection".

Other improvements Compatibility

Some interfaces were renamed related to custom P2P signaling. Otherwise there were no major API-breaking changes. This update is compatible with the Steamworks SDK 1.51 release.

v1.2.0 Peer-to-peer support

This update corresponds to the Steamworks SDK 1.50 release.

v1.1.0 Poll groups, no-copy message send, sync with Steamworks SDK 1.48

Changes from v1.0:

This update corresponds to the Steamworks SDK 1.48 release.

1.0.0

This is the first release of the GameNetworkingSockets library, coinciding with the first available version in the Steamworks SDK.

Version 1.0.x will maintain compatiblity with SteamworksSDK 1.44.

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