Megacity Metro is an action-packed, shooter game based on the original Megacity sample. It leverages the power of Netcode for Entities for an immersive, multiplayer experience that can support 150 players simultaneously. The latest DOTS packages and Unity Gaming Services (UGS) enhances the Megacity Metro user experience. Megacity Metro showcases how to create engaging and immersive multiplayer experiences with a suite of netcode and multiplayer tools, tech, and services.
Some important points of this demo are:
Large-scale streaming and rendering with the Entity Component System (ECS for Unity)
150 players per game session
Server-authoritative gameplay with feature prediction, interpolation, and lag compensation using Netcode for Entities
Unity Gaming Services (UGS) integration for Game Server Hosting, Matchmaking, and Vivox voice chat
Universal Render Pipeline (URP) and Entities Graphics for Rendering
Unity 6: New Rendering Features such as Render Graph and Spatial Temporal Anti-Aliasing (STP)
Cross-platform support for Windows, Mac, Android and iOS
* Integration through the Multiplayer Services SDK coming soon
Input Action Mouse Movement / Arrow Keys Steering Left Click / Space Shoot W/S Thrust / Reverse A/D Steering E/Q Roll Tab LeaderBoard V Toggle Vivox P Netcode Panel Stats ESC in game menu Important Note Before You BeginThe Megacity Metro sample is large, so the first time cloning and playing the sample may take more time than expected. Subsequent plays should load much quicker because of caching.
First time clone and load time estimates:
Project Settings > Other Settings > Configuration > C++ Compiler Configuration
and set Debug
if you need to compile faster than optimal.To get the Megacity Metro sample, you can clone the project using Git. Please note that direct download of the project is not currently supported for this repository.
Before you can clone the project, you must install Git Large File Support (LFS). Megacity Metro uses Git LFS to handle all large assets required locally. Refer to Git LFS installation options for instructions on Windows and Mac.
After you clone the project, follow these steps to start playing:
ProjectSettings/ProjectVersion.txt
. During installation, make sure to include Windows/Mac Build Support (IL2CPP), Windows/Mac Dedicated Server Build Support, Android/iOS Build Support (if you plan to build for mobile devices), and Linux Dedicated Server Build Support.Assets/Scenes/Menu
.This repository does not accept pull requests, GitHub review requests, or any other GitHub-hosted issue management requests.
Megacity Metro is licensed under the Unity Companion License. See LICENCE for more legal information.
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