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Showing content from https://github.com/Unity-Technologies/com.unity.netcode.gameobjects below:

Unity-Technologies/com.unity.netcode.gameobjects: Netcode for GameObjects is a high-level netcode SDK that provides networking capabilities to GameObject/MonoBehaviour workflows within Unity and sits on top of underlying transport layer.

Welcome to the Netcode for GameObjects repository.

Netcode for GameObjects is a Unity package that provides networking capabilities to GameObject & MonoBehaviour workflows. The framework is interoperable with many low-level transports, including the official Unity Transport Package.

Visit the Multiplayer Docs Site for package & API documentation, as well as information about several samples which leverage the Netcode for GameObjects package.

You can also jump right into our quick start guides:

Netcode for GameObjects v2

The most recent version of Netcode for GameObjects (v2) includes several improvements along with the more recent distributed authority network topology feature. You can find the source code for this on the develop-2.0.0 branch.

For general questions, networking advice or discussions about Netcode for GameObjects, please join our Discord Community or create a post in the Unity Multiplayer Forum.

Netcode for GameObjects v1.x.x targets the following Unity versions:

Netcode for GameObjects v2.x.x targets the following Unity versions:

On the following runtime platforms:

This repository is broken into multiple components, each one implemented as a Unity Package.

    .
    ├── com.unity.netcode.gameobjects           # The core netcode SDK unity package (source + tests)
    └── testproject                             # A Unity project with various test implementations & scenes which exercise the features in the above packages.

We are an open-source project and we encourage and welcome contributions. If you wish to contribute, please be sure to review our contribution guidelines.

Issues and missing features

If you have an issue, bug or feature request, please follow the information in our contribution guidelines to submit an issue.

You can also check out our public roadmap to get an idea for what we might be working on next!


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