as per: visgl/deck.gl@af7d27e
and
https://github.com/uber/deck.gl/blob/master/docs/api-reference/extensions/brushing-extension.md
combine with #160
Design ideasevery layer gets a brush_option
or brush_type
, being radius
, group
, .. other, where
radius : highlights shapes within the radius of the mouse
group : highlights shapes with the same 'value' as the given hovered shape(s)
Then, depending on the type chosen will call the required shaders.
May need different shaders for standard and origin-destination layers
TODO
getBrushingTarget
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