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Showing content from https://github.com/SymbolixAU/mapdeck/issues/164 below:

update brushing code · Issue #164 · SymbolixAU/mapdeck · GitHub

as per: visgl/deck.gl@af7d27e
and
https://github.com/uber/deck.gl/blob/master/docs/api-reference/extensions/brushing-extension.md

combine with #160

Design ideas

every layer gets a brush_option or brush_type, being radius, group, .. other, where

radius : highlights shapes within the radius of the mouse
group : highlights shapes with the same 'value' as the given hovered shape(s)

Then, depending on the type chosen will call the required shaders.

May need different shaders for standard and origin-destination layers

TODO


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