when rendering anything in blender (which uses openpgl), the stdout of blender gets cluttered with millions of 'scateredContribution'. this comes from
openpgl/openpgl/data/PathSegmentDataStorage.h
Line 298 in f4828a9
std::cout << "scateredContribution" << std::endl;is there hidden effect this has that i'm not seeing, or is this just a debug print that was left in? it spams a very large number of lines and doesn't really mean anything
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