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Showing content from https://github.com/RenderKit/openpgl/issues/19 below:

noisy stdout · Issue #19 · RenderKit/openpgl · GitHub

when rendering anything in blender (which uses openpgl), the stdout of blender gets cluttered with millions of 'scateredContribution'. this comes from

openpgl/openpgl/data/PathSegmentDataStorage.h

Line 298 in f4828a9

std::cout << "scateredContribution" << std::endl;

is there hidden effect this has that i'm not seeing, or is this just a debug print that was left in? it spams a very large number of lines and doesn't really mean anything


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