Showing content from https://github.com/Pulsar4xDevs/Pulsar4x below:
Pulsar4xDevs/Pulsar4x: A Fan work recreation of Aurora4x in C#
Pulsar4x is a fan-made 4X space simulation game developed in C#, inspired by Aurora (created by Steve Walmsley). The project aims to create a user-friendly and optimized experience while providing a flexible, moddable aurora-like engine.
- Detailed space simulation
- Complex economic and military systems
- Procedurally generated galaxies
- Extensive modding capabilities
- Cross-platform compatibility
- .NET 8.0 SDK or higher
- Visual Studio 2022, VS Code, or Rider (recommended)
- Clone the repository:
git clone https://github.com/Pulsar4xDevs/Pulsar4x.git && cd Pulsar4x
- Checkout the development branch:
- Build the solution following our Compilation Guide
- Wiki - Comprehensive documentation
- FAQ - Frequently asked questions
- Issues - Current development tasks
We welcome contributions from developers of all skill levels! Here's how to get started:
- Fork the repository
- Ensure you're working on the
DevBranch
- Find an issue to work on (check Issues)
- Make your changes
- Submit a pull request
- Wait for review and address any feedback
After a few successful contributions, you may be invited to join the core development team!
- C# developers (any skill level - you can learn as you go!)
- UI/UX designers for improving the interface
- Content creators for JSON data configuration
- Anyone interested in the project willing to learn!
See also the list of contributors who participated in this project.
This project is licensed under the MIT License - see the LICENSE file for details.
- Steve Walmsley for creating Aurora, the inspiration for this project
- All contributors who have helped make Pulsar4x possible
- The community for their continued support and feedback
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