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Showing content from https://github.com/ProwlEngine/Prowl below:

ProwlEngine/Prowl: An Open Source C# 3D Game Engine under MIT license, inspired by Unity and featuring a complete editor

Note

Prowl is currently in early development and not yet stable for production use. While the core functionality is in place, expect frequent changes, missing features, and potential bugs. Enthusiasts and contributors are welcome to explore and help shape the engine, but we recommend waiting for a more stable release before using it for serious game projects.

🎮 An Open Source Unity-like Engine! 🎮

  1. About The Project
  2. Features
  3. Getting Started
  4. Roadmap
  5. Contributing
  6. Acknowledgments
  7. License

Prowl is an open-source, MIT-licensed game engine developed in pure C# in latest .NET.

It aims to provide a seamless transition for developers familiar with Unity by maintaining a similar API while also following KISS and staying as small and customizable as possible. Ideally, Unity projects can port over with as little resistance as possible.

Please keep in mind that Prowl is incredibly new and unstable, and it is not yet Game Ready, however, we are hopeful that Prowl will be stable and ready by the end of this year.

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Getting Prowl up and running is super easy!

Note: There are no official releases yet so you need to download this repository to use Prowl!

  1. Clone the repo
  2. Open .sln with your editor (Visual Studio Version 17.8.0+, VSCode, Rider, etc.)
  3. Run UpdateSubmodules.bat (on Windows) or UpdateSubmodules.sh (on Linux)
  4. That's it! 😄 🎉

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The complete list is in our board. Also, see the open issues for a full list of proposed features and known issues.

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Check our Contributing guide to see how to be part of this team.

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Distributed under the MIT License. See LICENSE for more information.

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