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Showing content from https://github.com/NVIDIAGameWorks/FleX below:

GitHub - NVIDIAGameWorks/FleX

Flex is a particle-based simulation library designed for real-time applications. Please see the programmer's manual included in this release package for more information on the solver API and usage.

A D3D11 capable graphics card with the following driver versions:

To build the demo at least one of the following is required:

And either:

Use the run_cuda.bat or run_d3d.bat files to launch the demo.

The following commands may be passed to the demo application to modify behavior:

-fullscreen=wxh  Start fullscreen e.g.: -fullscreen=1280x720
-msaa=0          Disable multisampling (default is on)
-device=n        Choose GPU to run on
-d3d12           Enable D3D12 compute
-benchmark       Enable bencmark mode, will write a benchmark.txt to the root folder
-vsync=0         Disable vsync
w,s,a,d - Fly Camera
right mouse - Mouse look
shift + left mouse - Particle select and drag

p - Pause/Unpause
o - Step
h - Hide/Show onscreen help

left/right arrow keys - Move to prev/next scene
up/down arrow keys - Select next scene
enter - Launch selected scene
r - Reset current scene

e - Draw fluid surface
v - Draw points
f - Draw springs
i - Draw diffuse
m - Draw meshes

space - Toggle fluid emitter
y - Toggle wave pool
c - Toggle video capture
u - Toggle fullscreen
j - Wind gust
- - Remove a plane
esc - Quit

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