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Showing content from https://github.com/NVIDIA-RTX/Streamline_Sample below:

GitHub - NVIDIA-RTX/Streamline_Sample

This project combines Streamline (https://github.com/NVIDIAGameWorks/Streamline) and Donut (https://github.com/NVIDIAGameWorks/donut) to create a sample app demonstrating a Streamline integration.

There is also an experimental option to enable NGX-only integration instead of using Streamline.

To get this project setup:
  1. Ensure you have CMake 3.20+ and the vulkan sdk (https://vulkan.lunarg.com) on your system.
  2. Ensure that a VK-compatible dxc.exe is available in your system PATH. The best way to do this is to install a recent (1.2.198.1 or newer) Vulkan SDK from https://www.vulkan.org/ and ensure that its bin directory is in the build machine's system PATH.
  3. Clone this repository, then run in the commandline: git submodule update --init --recursive
  4. Pick which integration path you want to use
  5. Pick features to enable
  6. Use Cmake to make the project solution (or use make.bat). If using Streamline integration, Cmake will attempt to locate plugins by searching first the streamline/bin/x64 and then the streamline/bin/x64/development folders for sl.interposer.dll. If found, it will load all SL plugin DLLs from the folder where sl.interposer.dll was located.
  7. Open the solution and build (or use build.bat)
  8. Run the executable (or use run.bat)
Useful commandLine arguments: Arguments Effect -vk Run with Vulkan -d3d11 Run with D3D11 -d3d12 Run with D3D12 -height 1080 Sets height -fullscreen Sets fullscreen (by default game runs in windowed) -verbose Allows vebose info level logging logging -logToFile Logs to file -debug Enables NVRHI and Graphics API validation Layer -noSigCheck Does not do streamline dll signiture check -vsync Enables Vsync -sllog Enables streamline logging -scene "/myscene.fbx" Loads a custom scene -maxFrames 100 Sets number of frames to render before the app shuts down -Reflex_mode 1 Sets Reflex mode: 1:On 2:Boost -Reflex_fpsCap 60 Sets Refex FPS cap to a given number -DLSS_mode 1 Sets the DLSS mode startup: 0:Off 1:MaxPerf 2:Balanced 3:MaxQual 4:UtraPerf 5:DLAA -viewport Specifies backbuffer viewport extent in the format: (offsetLeft,offsetTop,widthxheight) e.g. (320,180,1280x720)

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