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Showing content from https://github.com/Microsoft/DirectXShaderCompiler/issues/161 below:

GitHub ยท Where software is built

The compatibility bridge for D3DCompile (and friends) ignore the include file handler passed to them (i.e. ID3DInclude *pInclude passed to BridgeD3DCompile. See CompileFromBlob -- the pInclude parameter is unreferenced.

This means that we can't use this layer at all, because we rely on custom include file resolution to find our source files.

Is this a deliberate omission, or is it just something that hasn't been gotten to yet?


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