A simple to use TCP and UDP networking library for .NET, designed to be flexible, scalable and FAST.
NuGet Package Manager
Install-Package Networker
You must then install one of the following formatters
Install-Package Networker.Extensions.ZeroFormatter
Install-Package Networker.Extensions.MessagePack
Install-Package Networker.Extensions.ProtoBufNet
Install-Package Networker.Extensions.Json
Tutorial - Creating a Basic Unity Multiplayer Game with Networker
Get started with this tutorial written by the library developer Mark Eastwood
Creating a server is easy..
var server = new ServerBuilder() .UseTcp(1000) .UseUdp(5000) .RegisterPacketHandlerModule<DefaultPacketHandlerModule>() .RegisterPacketHandlerModule<ExamplePacketHandlerModule>() .UseZeroFormatter() .ConfigureLogging(loggingBuilder => { loggingBuilder.AddConsole(); loggingBuilder.SetMinimumLevel( LogLevel.Debug); }) .Build(); server.Start();
You can handle a packet easily using dependency injection, logging and built-in deserialisation.
public class ChatPacketHandler : PacketHandlerBase<ChatPacket> { private readonly ILogger<ChatPacketHandler> _logger; public ChatPacketHandler(ILogger<ChatPacketHandler> logger) { _logger = logger; } public override async Task Process(ChatPacket packet, IPacketContext packetContext) { _logger.LogDebug("I received the chat message: " + packet.Message); packetContext.Sender.Send(new ChatPacket { Message = "Hey, I got your message!" }); } }
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