⚠ This project has been archived.
There will be no more feature updates nor bug fixes. If someone would like to continue developing this project, feel free to fork this repositoty!
This repository contains a heavily work-in-progress project aiming to provide a language extension for the OpenGL Shading Language.
This project is targeting GLSL 450
& 460
initially, but there are plans to support older versions in the future, including but not limited to 110
, 300 es
, 330
and 410
.
An extension for Visual Studio Code is available on the marketplace.
⚠ Current state of functionality: Basic semantic highlighting and syntax diagnostics reporting. Advanced support for macro expansion and conditional compilation.
Folder Contents/glast
A library for parsing GLSL, specifically created for this project /client
The client extension for Visual Studio Code /server
The Language Server Protocol implementation /docs
Project documentation /build
Build & release scripts
For instructions on how to build the project for debugging or release purposes, see /build/Instructions.md.
Contributions are always welcome, be it code, tests, documentation or bug reports, feature requests, etc. For help, please file an issue.
See each individual project for its license.
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