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Core Features · AlmasB/FXGL Wiki · GitHub
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Almas Baimagambetov edited this page
Nov 5, 2020
·
16 revisions
- Global / Scoped Event Bus
- Time Management System (in-game time + real time)
- Multithreading / Async Tasks (+kotlin coroutines)
- Console / File Logging
- Performance Monitor + Profiling
- Developer Panel
- Developer Console
- CVar (globally accessible JavaFX properties)
- GC-free Object Pooling
- Annotations Metaprogramming
- Application State Machine
- DSL (domain specific language, available in Java, Kotlin and JavaScript)
- JBox2D Integration
- FXGL Physics (BBox + SAT)
- Unified Collision Handling (JBox2D + FXGL physics)
- gdxAI Integration
- A* Pathfinding
- GOAP (Goal-Oriented Action Planning)
- FSM (Finite State Machine)
- JavaScript Behavior Injections (for entities) + JavaScript FXGL Environment Variables
- Key & Mouse Bindings
- Bindings Management (players can rebind actions in the game)
- Full Input Mocking
- IO Task Mechanism (exceptionless functional paradigm)
- Networking (TCP and UDP)
- 1-1 Server-Client Support
- Asset Management (
.png
, .jpg
, .wav
, .mp3
, .txt
, .json
, .kv
, .properties
, .fxml
, .css
, .ttf/.otf
, custom)
If you have a use case (feature) that FXGL doesn't cover, raise an issue, carefully describing the use case.
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