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Showing content from https://github.com/AlmasB/FXGL/issues/779 below:

Redesign the Menu architecture · Issue #779 · AlmasB/FXGL · GitHub

This should allow using various combinations of Main and Game menus. There will be no pause menus (they are Game menus).

Consider the menu API as well. Currently creating a menu means also overriding a bunch of unnecessary functions.

Plus, FXGLMenu has a lot of legacy code that needs to be dealt with appropriately.

Plus, need to fix UI in places, e.g. sound / music volume and other inconsistent behavior


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