Originally posted by nicymike June 10, 2022
Hey!
What do you think about adding a new setting to audio for master volume.
Many games have three (or sometimes more) volume sliders: master, music, sound.
The volume for playing audio is then calculated by:
soundVolumeForPlay = master * sound
musicVolumeForPlay = master * music
What do you think about adding the possibility to play a sound with a different volume eg. adding a new optional parameter to the methods for playing a sound or music.
In my game I have certain sounds for ambience which should be played with lower volume.
What I am currently doing with FXGL is: 1. Lower sound volume, 2. Play sound, 3. Raise sound volume.
RetroSearch is an open source project built by @garambo | Open a GitHub Issue
Search and Browse the WWW like it's 1997 | Search results from DuckDuckGo
HTML:
3.2
| Encoding:
UTF-8
| Version:
0.7.4