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Showing content from https://github.com/AlmasB/FXGL/commit/ca16ce0e9 below:

clarified that angle is in radians · AlmasB/FXGL@ca16ce0 · GitHub

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@@ -33,10 +33,16 @@ public Rotation() {

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setIdentity();

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}

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/**

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* @param angle in radians

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*/

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public Rotation(float angle) {

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set(angle);

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}

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/**

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* @param angle in radians

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*/

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public Rotation set(float angle) {

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s = sin(angle);

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c = cos(angle);

@@ -55,6 +61,9 @@ public Rotation setIdentity() {

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return this;

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}

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/**

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* @return angle in radians

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*/

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public float getAngle() {

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return (float) FXGLMath.atan2(s, c);

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}

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