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Showing content from https://github.com/AlmasB/FXGL/commit/b31db7b74 below:

added setDirectionVector3D, closes #924 · AlmasB/FXGL@b31db7b · GitHub

@@ -340,9 +340,21 @@ class TransformComponent(x: Double, y: Double, angle: Double, scaleX: Double, sc

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rotationY += angle

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}

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/**

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* Makes this transform look (incl. rotations) at a given [point].

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* Note that direction3D is updated to approximated and normalised value by calling [setDirectionVector3D].

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*/

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fun lookAt(point: Point3D) {

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val directionToLook = point.subtract(x, y, z)

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setDirectionVector3D(directionToLook)

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}

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/**

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* Makes this transform look (incl. rotations) in a given [directionToLook].

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* Note that direction3D is updated to approximated and normalised [directionToLook].

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*/

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fun setDirectionVector3D(directionToLook: Point3D) {

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// ignore the Y axis and use XZ as 2D plane

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rotationY = 90 - Math.toDegrees(Math.atan2(directionToLook.z, directionToLook.x))

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