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Showing content from https://github.com/AlmasB/FXGL/commit/76146ddeb below:

added bindToLookAt3D() which makes a transform look at another … · AlmasB/FXGL@76146dd · GitHub

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lines changed Original file line number Diff line number Diff line change

@@ -359,6 +359,22 @@ class TransformComponent(x: Double, y: Double, angle: Double, scaleX: Double, sc

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updateDirection()

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}

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private var boundLookAt: TransformComponent? = null

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fun bindToLookAt3D(other: TransformComponent) {

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boundLookAt = other

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}

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fun unbindToLookAt3D() {

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boundLookAt = null

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}

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override fun onUpdate(tpf: Double) {

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boundLookAt?.let {

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lookAt(it.position3D)

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}

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}

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/**

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* Move forward on the XZ plane.

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* No Y movement.

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@@ -71,7 +71,6 @@ protected void initGame() {

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.collidable()

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.buildAndAttach();

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// TODO: camera follow entity, which smoothly continuously calls "look at" entity?

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var camera = getGameScene().getCamera3D();

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camera.getTransform().xProperty().bind(e.xProperty());

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camera.getTransform().yProperty().bind(e.yProperty().subtract(10));

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@@ -56,6 +56,8 @@ class Camera3D {

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fun update(tpf: Double) {

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tpfMoveSpeed = tpf * moveSpeed

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transform.onUpdate(tpf)

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}

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fun moveForward() {

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