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Showing content from https://ffmpeg.org/pipermail/ffmpeg-devel/2007-January/028247.html below:

[Ffmpeg-devel] [PATCH] Partial port of ffmpeg to MS Visual C

[Ffmpeg-devel] [PATCH] Partial port of ffmpeg to MS Visual C - and a note on the inttypes.h issue [Ffmpeg-devel] [PATCH] Partial port of ffmpeg to MS Visual C - and a note on the inttypes.h issueSteve Lhomme steve.lhomme
Tue Jan 30 10:58:18 CET 2007
Alexander Strange wrote:
> 
> On Jan 30, 2007, at 4:26 AM, Steve Lhomme wrote:
> 
>>
>> You're building from command-line in 2 pass, you even call configure 
>> twice. I'm building inside XCode in 1 pass. I think most developers 
>> will prefer to develop (not just compile) with XCode than the antique 
>> gcc+gdb in command-line.
>>
>> Steve
> 
> That script is run automatically from the XCode project. It does keep 
> two build trees around, but most compiles are partial and those are fast.

Nice. Can you debug FFMPEG code with that script from within XCode ? I 
assume you can as long as the binaries are produced with debug info. Can 
you edit FFMPEG files in XCode and put breakpoints ?

Steve


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