On Tue, 9 Jan 2007, Luca Barbato wrote: > Looks like you hadn't read my comment in the mailing list and you reposted > again the same message today. > Excuse! I sended the mail before the mailing list "welcome" message. So I wasn't aware of the fact the mail was already sent and answered. > > I have already some success with the ffmpeg API. My problem is: I don't > > know > > how to bring the Windows Media player to play a live stream without > > sending a "Content-Length:" HTTP header. It seems the "asf" data haeder > > must contain an appropriate "play endlessly" (or so) information. > > Deformation: why not using rtp? > Ok! I'll think about. > > > So I want to change the source. And I'd like to know your opinion. > > Don't do it > Thank you for warning me! > > All you need is to create a codec for your format or a capture if you > want to send pixel data Yes, I want to send pixel data. The OpenGL scene is rendered at server side. > and not vector data and then just configure > ffserver, this way should be clean and relatively as easy. > I hope it helps Yes and no! The OpenGL animation can supply frames in simple 24 bit RGB format. I should write a codec which codes RGB to ... what ? Or is RGB already the destination format ? Is there an URL: "my first codec"? From your mail I assume the central thing is to write an "av_parser_parse" function. At http://cekirdek.pardus.org.tr/~ismail/ffmpeg-docs/avcodec_8h.html#c183dc7d6ce52b0e771f7e3719f5486c there is an example: while(in_len){ len = av_parser_parse(myparser, AVCodecContext, &data, &size, in_data, in_len, pts, dts); in_data += len; in_len -= len; if(size) decode_frame(data, size); } What does "decode_frame"? Write RGB pixel to "data" ? -- J.Anders, GERMANY, TU Chemnitz, Fakultaet fuer Informatik
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