is a 2004
action-adventure gamedeveloped by
Retro Studiosand published by
Nintendofor the
GameCube. The sequel to
Metroid Prime(2002) and the first
Metroidgame with a
multiplayerfeature,
Echoeswas released in North America, Europe and Australia in 2004 and in Japan under the name
Metroid Prime 2: Dark Echoesin May 2005.
The story follows bounty hunter Samus Aran after she is sent to rescue Galactic Federation Marines from a ship near Aether, a planet inhabited by a race known as the Luminoth. She discovers that the troops were slaughtered by the Ing, a hostile race that came from an alternate dimension of Aether. Samus must travel to four temples to ensure the destruction of the evil Ing, while battling them, wild creatures, Space Pirates, and her mysterious doppelgänger Dark Samus.
Retro sought to differentiate Echoes with a heavier focus on story-telling and new gameplay mechanics. Nintendo launched a viral marketing campaign that included several websites written as if taking place in the Metroid universe. The single-player mode was acclaimed for its graphics, atmosphere and music, though its steep difficulty and multiplayer mode were met less positively. (Full article...)
is a 1999
action role-playing survival horrorvideo game designed by
Ken Levineand co-developed by
Irrational Gamesand
Looking Glass Studios. Originally intended to be a standalone title, its story was changed during production into a sequel to the 1994 game
System Shock. The alterations were made when
Electronic Arts—who owned the
System Shockfranchise rights—signed on as publisher.
The game takes place on board a starship in a cyberpunk depiction of 2114. The player assumes the role of a soldier trying to stem the outbreak of a genetic infection that has devastated the ship. Like System Shock, gameplay consists of first-person combat and exploration. It incorporates role-playing elements, in which the player can develop skills and traits, such as hacking and psionic abilities.
System Shock 2 was originally released in August 1999 for Microsoft Windows. The game received critical acclaim but failed to meet commercial sales expectations. Many critics later determined that the game was highly influential in subsequent game design, particularly on first-person shooters, and considered it far ahead of its time. It has been included in several greatest games of all time lists. In 2007, Irrational Games released a spiritual successor to the System Shock series, titled BioShock, to critical acclaim and strong sales. (Full article...)
is a video game series and part of the
Mariofranchise, developed by
Intelligent Systemsand published by
Nintendo. It combines elements from the
role-playing,
action-adventure, and
puzzlegenres. Players control a paper cutout version of
Mario, usually with allies, on a quest to defeat the
antagonist. The series consists of six games and one spin-off; the first,
Paper Mario(2000), was released for the
Nintendo 64, and the most recent,
a 2024 remakeof 2004's
Paper Mario: The Thousand-Year Door, for the
Nintendo Switch.
The original Paper Mario began as a sequel to Super Mario RPG (1996), developed by Square for the Super Nintendo Entertainment System. Changes in development resulted in the game becoming a standalone game titled Mario Story in Japan. Although the early games in the series were well-received, Kensuke Tanabe wanted each one to have different genre and core gameplay elements. This led the series to slowly move genres from role-playing to action-adventure, though some role-playing elements are still present later in the series.
The first two games in the series, Paper Mario and The Thousand-Year Door, received critical acclaim, and were praised for their story, characters, and unique gameplay. When Paper Mario: Sticker Star was released in 2012, the series began to receive many complaints about its change in genre, removal of original fictional races, and less unique character designs, but continued to garner praise for its writing, characters, music, and enhanced paper-inspired visuals. Super Paper Mario is the best-selling game in the series, with 4.3 million sales as of 2019. The series has collectively sold 12.54 million copies. (Full article...)
is a 2005
action role-playing gamedeveloped and published by
Konami. It is part of Konami's
Castlevania video game seriesand the first
Castlevaniagame released on the
Nintendo DS. The game is the sequel to
Castlevania: Aria of Sorrowand incorporates many elements from its predecessor.
Dawn of Sorrowwas commercially successful. It sold more than 15,000 units in its first week in Japan and 164,000 units in the United States during the three months after its initial release.
Dawn of Sorrow continues the story of Aria of Sorrow: Dracula has been defeated, with his powers assumed by his reincarnation, Soma Cruz. With the help of his allies, Soma avoids becoming the new dark lord. A cult forms to bring forth a new one by killing Soma. Soma and his allies move to ensure that does not happen.
Dawn of Sorrow incorporates many features from earlier Castlevania games: the combination of elements from platform games and role-playing video games, the "Tactical Soul" system featured in Aria of Sorrow and a dark, gothic atmosphere. Dawn of Sorrow introduces gameplay elements, like the "Magic Seal" system, which requires the use of the DS stylus to draw a pattern to defeat powerful enemies, a distinctive anime character design, and a multiplayer mode, where two players compete for fastest times on a prerendered level. The game received high scores from many video game publications, and was considered one of the best games on the Nintendo DS for 2005. The game was re-released in Japan in June 2006, and later in North America during 2007 as part of the "Konami the Best" line. (Full article...)
In the
Halouniverse, an
Arbiteris a ceremonial, religious, and political rank bestowed upon
Covenant Elites. In the 2004 video game
Halo 2, the rank is given to a disgraced commander named
Thel 'Vadamas a way to atone for his failures. Although the Arbiter is intended to die serving the Covenant leadership, the
High Prophets, he survives his missions and the Prophets' subsequent betrayal of his kind. When he learns that the Prophets' plans would doom all sentient life in the galaxy, the Arbiter allies with the Covenant's enemies, humanity, in order to stop the ringworld
Halofrom being activated. The Arbiter is a
playable characterin
Halo 2and its 2007 sequel
Halo 3.The character also appears in
Halo 5: Guardiansand additional expanded universe material. A different Arbiter,
Ripa 'Morameeappears in the 2009
real-time strategygame
Halo Wars, which takes place 20 years before the events of the main trilogy.
The appearance of the Arbiter in Halo 2 and the change in perspective from the main human protagonist Master Chief to a former enemy was a plot twist Halo developer Bungie kept highly secret. The character's name was changed from "Dervish" after concerns that the name reinforced a perceived United States-versus-Islam allegory in the game's plot. Actor Keith David lends his voice to the character in Halo 2, 3, and 5, while David Sobolov voices the Arbiter of Halo Wars.
The Arbiter has appeared as action figures and other collectibles and marketing, in addition to appearances in the games. Bungie intended the sudden point of view switch to a member of the Covenant as a plot twist that no one would have seen coming, but the character in particular and the humanization of the Covenant in general was not evenly received by critics and fans. Computer and Video Games derided the Arbiter's missions as some of the worst parts of Halo 2. Conversely, IGN lamented the loss of the Arbiter's story in Halo 3 and missed the added dimension the character provided to the story. Retrospective opinions have been more positive, with critics complimenting his distinction from Master Chief and his design. (Full article...)
, 977
F.2d1510 (
9th Cir.1992), is a
casein which the
United States Court of Appeals for the Ninth Circuitapplied American
intellectual propertylaw to the
reverse engineeringof
computer software. Stemming from the publishing of several
Sega Genesis gamesby video game publisher
Accolade, which had disassembled Genesis software in order to publish games without being licensed by
Sega, the case involved several overlapping issues, including the scope of
copyright, permissible uses for
trademarks, and the scope of the
fair usedoctrine for computer code.
The case was filed in the U.S. District Court for the Northern District of California, which ruled in favor of Sega and issued an injunction against Accolade preventing them from publishing any more games for the Genesis and requiring them to recall all the existing Genesis games they had for sale. Accolade appealed the decision to the Ninth Circuit on the grounds that their reverse engineering of the Genesis was protected under fair use. The Ninth Circuit reversed the district court's order and ruled that Accolade's use of reverse engineering to publish Genesis titles was protected under fair use, and that its alleged violation of Sega trademarks was the fault of Sega. The case is frequently cited in matters involving reverse engineering and fair use under copyright law. (Full article...)
is a 2013
action-adventure gamedeveloped by
Santa Monica Studioand published by
Sony Computer Entertainmentfor the
PlayStation 3. Released in March 2013, it is the seventh installment in the
God of War series, the first chronologically, and a
prequelto the entire series. Loosely based on
Greek mythology, it is set in
ancient Greecewith vengeance as its central motif. The player controls the protagonist,
Kratos, the former servant of the God of War
Ares, who tricked Kratos into killing his wife and daughter. In response to this tragedy, Kratos renounced Ares, breaking his blood oath to the god. Kratos was, therefore, imprisoned and tortured by the three
Furies, guardians of honor and enforcers of punishment. Helped by the oath keeper,
Orkos, Kratos escapes his imprisonment and confronts the Furies, aiming to free himself of his bond to Ares.
The gameplay is similar to previous installments, focusing on combo-based combat with the player's main weapon, the Blades of Chaos, and other weapons acquired by the game's World Weapons mechanic. It continues the use of quick time events from previous entries but also utilizes a promptless free-form system. Four magical attacks and a power-enhancing ability can be used as alternative combat options, and the game features puzzles and platforming elements. The game also features a redesigned combat system, gameplay mechanics not available in previous installments, and downloadable content. Notably, Ascension is the only installment in the series to include multiplayer, which is online-only and features modes for both competitive and cooperative play. From October 2012 to March 2013, a social experience was available online in the form of a graphic novel titled Rise of the Warrior, a prequel story that tied into the game's single-player and multiplayer modes. Ascension was the last released game in the series to be based on Greek mythology and also the last one to feature Terrence C. Carson as the voice of Kratos. The franchise shifted to Norse mythology with 2018's God of War, with Christopher Judge assuming the role of Kratos.
God of War: Ascension received generally positive reviews from critics, who praised its fundamental gameplay and spectacle as true to the series, although the story was deemed to be less compelling than in previous installments. The game's multiplayer element received mixed responses: although reviewers found that the gameplay translated well into the multiplayer setting, they criticized the balance and depth of combat. Ascension sold less than its predecessor, with over 3 million units shipped and received no awards, but it did, however, receive several nominations, including "Outstanding Achievement in Videogame Writing" at the Writers Guild of America Videogame Awards and the Academy of Interactive Arts & Sciences award for "Outstanding Achievement in Sound Design". (Full article...)
is a character in
Resident Evil(
Biohazardin Japan), a
survival horrorseries created by the Japanese company
Capcom. She was introduced as one of two
player charactersin the original
Resident Evil(1996) with her partner,
Chris Redfield, as a member of the
Raccoon City Police Department's Special Tactics And Rescue Service (S.T.A.R.S.) unit. Jill and Chris fight the
Umbrella Corporation, a pharmaceutical company whose
bioterrorismcreates
zombiesand other
bio-organic weapons, and later become founding members of the
United Nations' Bioterrorism Security Assessment Alliance (BSAA).
Jill is the protagonist of several Resident Evil games, novelizations and films and has appeared in other game franchises, including Marvel vs. Capcom, Project X Zone, Teppen, and Dead by Daylight. In later games, such as the 2002 Resident Evil remake, The Umbrella Chronicles (2007), Resident Evil 5 (2009), and The Mercenaries 3D (2011), her features were based on Canadian model and actress Julia Voth. Several actresses have portrayed Jill, including Sienna Guillory and Hannah John-Kamen in the live-action Resident Evil films.
Video game publications described Jill as among the most popular and iconic video game characters, and praised her as the most likable and consistent Resident Evil character. She has received acclaim and criticism with regard to gender representation in video games. Several publications praised the series for its portrayal of women, and considered Jill significantly less sexualized than other female game characters; she was also cited as an example of a female character who was as competent as her male counterparts. Others said that she was weakened as a protagonist by attributes which undermined her role as a heroine – specifically, an unrealistic body shape which did not reflect her military background. Some of Jill's overtly-sexualized costumes have also been criticized. (Full article...)
is a 2007
action-adventure gamedeveloped by
Nihilistic Softwareand published by
THQfor the
PlayStation 3and
Xbox 360. Players take control of the titular hero,
Conan the Barbarian, from
Robert E. Howard's fantasy literature.
In Conan, the hero is on a quest to recover his lost armor and defeat an evil wizard. Conan can fight with sword and shield, two-handed weapons, or a weapon in each hand. Starting with several basic attacks, the barbarian gains experience points by killing enemies. By exchanging these points for additional attacks, players improve the hero's fighting abilities. Magic powers complement Conan's arsenal, including the abilities to turn enemies into stone and conjure firestorms. The game also features context-sensitive action sequences in which players press a sequence of buttons displayed on the screen to complete actions such as killing powerful enemies and interacting with the environment.
Critics enjoyed Conan's combat system and gory kills, but said the game failed to match the experience offered in God of War. Reactions varied on the game's depiction of the Conan universe; several critics praised the emulation of Frank Frazetta's famous artwork, but others found the game's graphics drab and of low resolution. Regarding the audio, Golden Globe-winning actor Ron Perlman was both praised and criticized for his voice work as Conan. Composer Mike Reagan received acclaim for the game's music and later gave live performances of the game's soundtrack at Video Games Live shows. Despite the average reviews and commercial success of the Conan franchise, Conan sold poorly and was a financial loss for THQ. (Full article...)
is a 2022
action-adventure gamedeveloped by Isometricorp Games and published by
Finji. It is set in a ruined fantasy world, where the player controls an
anthropomorphicfox on a journey to free a fox spirit trapped in a crystal. The player discovers the gameplay and setting by exploring and finding in-game pages of a manual that offers clues, drawings, and notes. The backstory is obscured; most text is given in a
constructed writing systemthat the player is not expected to decipher.
Tunic's isometric perspectivehides numerous pathways and secrets.
Designer Andrew Shouldice developed Tunic, his first major game, over seven years. He began work on it as a solo project in 2015, wanting to combine challenging gameplay with gentle visual and audio design. He was inspired by his childhood experiences playing Nintendo Entertainment System games like The Legend of Zelda (1986) and trying to understand game manuals for which he lacked context. Shouldice was joined during development by composers Terence Lee and Janice Kwan, audio designer Kevin Regamey, developer Eric Billingsley, and producer Felix Kramer. Publisher Finji joined the project in 2017 and announced Tunic at E3 2017.
Tunic was released for macOS, Windows, Xbox One, and Xbox Series X/S in March 2022, followed by ports for Nintendo Switch, PlayStation 4, and PlayStation 5 in September. It received positive reviews, especially for its aesthetics, design, and gameplay, but drew some criticism for uneven difficulty and potential for players to feel stuck. Tunic won the Outstanding Achievement for an Independent Game award at the 26th Annual D.I.C.E. Awards, and the Artistic Achievement and Debut Game awards at the 19th British Academy Games Awards. (Full article...)
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