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Operator Name/meaning Arguments Precedence[1] Association ! Boolean NOT Unary 1 Right ~ Bitwise complement Unary 1 Right + Unary plus (no effect) Unary 1 Right ** Exponentiation Binary 1 Right - Unary minus (reverse sign) Unary 2 Right * Multiplication Binary 3 Left / Division Binary 3 Left % Modulo (remainder) Binary 3 Left + Addition or concatenation Binary 4 Left - Subtraction Binary 4 Left << Bitwise shift left or append (<< and <<- are also used in "here doc" notation) Binary 5 Left >> Bitwise shift right Binary 5 Left & Bitwise AND Binary 6 Left | Bitwise OR Binary 7 Left ^ Bitwise XOR Binary 7 Left < Less-than Binary 8 Left <= Less-than or equal-to Binary 8 Left > Greater-than Binary 8 Left >= Greater-than or equal to Binary 8 Left == Equal (evaluate to the same value) Binary 9 N/A === "Case equality", "case subsumption" or "three equals" operator.A === B
if B is a member of the set of A. Operation varies considerably depending on the data types of A and B. Binary 9 N/A != Not equal Binary 9 N/A =~ Pattern match Binary 9 N/A !~ Negative pattern match Binary 9 N/A <=> A <=> B evaluates to -1, 0, or 1; if A is less-than, equal-to, or greater-than B, respectively Binary 9 N/A && Boolean AND Binary 10 Left || Boolean OR Binary 11 Left .. Range creation, boolean flip-flop Binary 12 N/A ... Open-ended range creation, boolean flip-flop Binary 12 N/A ?: A?B:C evaluates to B if A is true, or C if A is false Trinary 13 Right rescue Modifier for catching exceptions e.g. array[3] rescue nil
Binary 14 Left = Assignment Binary 15 Right **= A **=B does A = A ** B Binary 15 Right *= A *=B does A = A * B Binary 15 Right /= A /=B does A = A / B Binary 15 Right %= A %=B does A = A % B Binary 15 Right += A +=B does A = A + B Binary 15 Right -= A -=B does A = A – B Binary 15 Right <<= A <<=B does A = A << B Binary 15 Right >>= A >>=B does A = A >> B Binary 15 Right &&= A &&=B assigns B to A if A is true or not nil Binary 15 Right &= A &=B does A = A & B Binary 15 Right ||= A ||=B assigns B to A if A is nil or false Binary 15 Right |= A |= B does A = A | B Binary 15 Right ^= A ^=B does A = A ^ B Binary 15 Right defined? nil if the expression cannot be evaluated (e.g. unset variable) Unary 16 N/A not Boolean NOT Unary 17 Right and Boolean AND Binary 18 Left or Boolean OR Binary 18 Left if Conditional, e.g. print x if x
Binary 19 N/A unless Negative conditional, e.g. x = 0 unless x
Binary 19 N/A while Loop conditional, e.g. print x += 1 while (x < 10)
Binary 19 N/A until Loop conditional, e.g. print x += 1 until (x == 10)
Binary 19 N/A
Higher precedence (lower number in the above table) operators have their immediate arguments evaluated first. Precedence order can be altered with () blocks. For example, because *
has higher precedence than +, then: 1 + 2 * 3 == 7
(1 + 2) * 3 == 9
Association direction controls which operators have their arguments evaluated first when multiple operators with the same precedence appear in a row. For example, because -
has left association:
1 – 2 – 3 == (1 – 2) – 3 == -1 – 3 == -4
instead of:
1 – 2 – 3 == 1 – (2 – 3) == 1 - -1 == 2
Because **
has right association:
2 ** 3 ** 2 == 2 ** (3 ** 2) == 2 ** 9 == 512
instead of:
2 ** 3 ** 2 == (2 ** 3) ** 2 == 8 ** 2 == 64
{} blocks have lower precedence than the above operators, followed by do/end blocks. Array accesses with [] can be thought of as having a higher precedence than any above operator.
The operators ** through !~ can be overridden (defined for new classes, or redefined for existing operations).
Note that rescue, if, unless, while, and until are operators when used as modifiers in one-liners (as in the above examples) but can also be used as keywords.
The dot operator .
is used for calling methods on objects, also known as passing a message to the object.
Ruby 2.3.0 introduced the safe navigation operator &.
, also known as the "lonely operator".[2] This allows replacing
x = foo && foo.bar && foo.bar.baz
with
An equivalent .dig()
method was introduced for hashes and arrays:
hash_variable.dig(:foo, :bar, :baz) array_variable.dig(1, 0, 2)
are safer versions of:
hash_variable[:foo][:bar][:baz] array_variable[1][0][2]
The safe navigation operator will raise an error if a requested method, key, or index is not available; unlike the technique of using try() for this purpose, which will return nil.[3]
Yukihiro Matsumoto considered !
?.
and .?
before settling on &.
because:[4]
!!
is sometimes seen, but this is simply the !
operator twice. It is used to force the following expression to evaluate to a boolean. This technique is considered non-idiomatic and poor programming practice, because there are more explicit ways to force such a conversion (which is rarely needed to begin with).
Assignment in Ruby is done using the equal operator "=". This is both for variables and objects, but since strings, floats, and integers are actually objects in Ruby, you're always assigning objects.
Examples:
myvar = 'myvar is now this string' var = 321 dbconn = Mysql::new('localhost','root','password')
Self assignment
x = 1 #=>1 x += x #=>2 x -= x #=>0 x += 4 #=>x was 0 so x= + 4 # x is positive 4 x *= x #=>16 x **= x #=>18446744073709551616 # Raise to the power x /= x #=>1
A frequent question from C and C++ types is "How do you increment a variable? Where are ++ and -- operators?" In Ruby, one should use x+=1 and x-=1 to increment or decrement a variable.
x = 'a' x.succ! #=>"b" : succ! method is defined for String, but not for Integer types
Multiple assignments
Examples:
var1, var2, var3 = 10, 20, 30 var1 #=> 10 var2 #=> 20 var3 #=> 30 myArray=%w(John Michel Fran Doug) # %w() can be used as syntactic sugar to simplify array creation var1,var2,var3,var4=*myArray puts var1 #=>John puts var4 #=>Doug names,school=myArray,'St. Whatever' names #=>["John", "Michel", "Fran", "Doug"] school #=>"St. Whatever"
Conditional assignment
x = find_something() #=>nil x ||= "default" #=>"default" : value of x will be replaced with "default", but only if x is nil or false x ||= "other" #=>"default" : value of x is not replaced if it already is other than nil or false
Operator ||= is a shorthand form that closely resembles the expression:[5]
Operator ||= can be shorthand for code like:
x = "(some fallback value)" unless respond_to? :x or x
In same way &&= operator works:
x = get_node() #=>nil x &&= x.next_node #=> nil : x will be set to x.next_node, but only if x is NOT nil or false x = get_node() #=>Some Node x &&= x.next_node #=>Next Node
Operator &&= is a shorthand form of the expression:
In Ruby there's a local scope, a global scope, an instance scope, and a class scope.
Example:
var = 2 4.times do |x| puts x = x*var end #=> 0 2 4 6 puts x #=> undefined local variable or method `x' for main:Object (NameError)
This error appears because this x(toplevel) is not the x(local) inside the do..end block the x(local) is a local variable to the block, whereas when trying the puts x(toplevel) we're calling a x variable that is in the top level scope, and since there's not one, Ruby protests.
$global = 0 4.times do |var| $global = $global + var puts "var #{var} global #{$global}" end #=> var 0 global 0 var 1 global 1 var 2 global 3 var 3 global 6 puts $global #=> 6
This output is given because prefixing a variable with a dollar sign makes the variable a global.
Within methods of a class, you can share variables by prefixing them with an @.
class A def setup @instvar = 1 end def go @instvar = @instvar*2 puts @instvar end end instance = A.new instance.setup instance.go #=> 2 instance.go #=> 4
A class variable is one that is like a "static" variable in Java. It is shared by all instances of a class.
class A @@classvar = 1 def go @@classvar = @@classvar*2 puts @@classvar end end instance = A.new instance.go #=> 2 instance = A.new instance.go #=> 4 -- variable is shared across instances
Here's a demo showing the various types:
$variable class Test def initialize(arg1='kiwi') @instvar=arg1 @@classvar=@instvar+' told you so!!' localvar=@instvar end def print_instvar puts @instvar end def print_localvar puts @@classvar puts localvar end end var=Test.new var.print_instvar #=>"kiwi", it works because a @instance_var can be accessed inside the class var.print_localvar #=>undefined local variable or method 'localvar' for #<Test:0x2b36208 @instvar="kiwi"> (NameError).
This will print the two lines "kiwi" and "kiwi told you so!!", then fail with a undefined local variable or method 'localvar' for #<Test:0x2b36208 @instvar="kiwi"> (NameError). Why? Well, in the scope of the method print_localvar there doesn't exists localvar, it exists in method initialize(until GC kicks it out). On the other hand, class variables '@@classvar' and '@instvar' are in scope across the entire class and, in the case of @@class variables, across the children classes.
class SubTest < Test def print_classvar puts @@classvar end end newvar=SubTest.new #newvar is created and it has @@classvar with the same value as the var instance of Test!! newvar.print_classvar #=>kiwi told you so!!
Class variables have the scope of parent class AND children, these variables can live across classes, and can be affected by the children actions ;-)
class SubSubTest < Test def print_classvar puts @@classvar end def modify_classvar @@classvar='kiwi kiwi waaai!!' end end subtest=SubSubTest.new subtest.modify_classvar #lets add a method that modifies the contents of @@classvar in SubSubTest subtest.print_classvar
This new child of Test also has @@classvar with the original value newvar.print_classvar. The value of @@classvar has been changed to 'kiwi kiwi waaai!!' This shows that @@classvar is "shared" across parent and child classes.
When you don't enclose your code in any scope specifier, ex:
@a = 33
it affects the default scope, which is an object called "main".
For example, if you had one script that says
@a = 33 require 'other_script.rb'
and other_script.rb says
puts @a #=> 33
They could share variables.
Note however, that the two scripts don't share local variables.
Typically when you are within a class, you can do as you'd like for definitions, like.
class A a = 3 if a == 3 def go 3 end else def go 4 end end end
And also, procs "bind" to their surrounding scope, like
a = 3 b = proc { a } b.call # 3 -- it remembered what a was
However, the "class" and "def" keywords cause an *entirely new* scope.
class A a = 3 def go return a # this won't work! end end
You can get around this limitation by using define_method, which takes a block and thus keeps the outer scope (note that you can use any block you want, to, too, but here's an example).
class A a = 3 define_method(:go) { a } end
Here's using an arbitrary block
a = 3 PROC = proc { a } # gotta use something besides a local # variable because that "class" makes us lose scope. class A define_method(:go, &PROC) end
or here
class A end a = 3 A.class_eval do define_method(:go) do puts a end end
The binary "and" operator will return the logical conjunction of its two operands. It is the same as "&&" but with a lower precedence. Example:
a = 1 b = 2 c = nil puts "yay all my arguments are true" if a and b puts "oh no, one of my argument is false" if a and c
The binary "or" operator will return the logical disjunction of its two operands. It is the same as "||" but with a lower precedence. Example:
a = nil b = "foo" c = a || b # c is set to "foo" it's the same as saying c = (a || b) c = a or b # c is set to nil it's the same as saying (c = a) || b which is not what you want.
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