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Showing content from https://en.cppreference.com/w/cpp/language/../numeric/constants.html below:

Mathematical constants - cppreference.com

[edit] Constants (since C++20) the mathematical constant \(\small e\)e
(variable template) \(\log_{2}e\)log2e
(variable template) \(\log_{10}e\)log10e
(variable template) the mathematical constant \(\pi\)π
(variable template) \(\frac1\pi\)
(variable template) \(\frac1{\sqrt\pi}\)
(variable template) \(\ln{2}\)ln 2
(variable template) \(\ln{10}\)ln 10
(variable template) \(\sqrt2\)√2
(variable template) \(\sqrt3\)√3
(variable template) \(\frac1{\sqrt3}\)
(variable template) the Euler–Mascheroni constant γ
(variable template) the golden ratio Φ (\(\frac{1+\sqrt5}2\))
(variable template)

inline constexpr double e

e_v<double>
(constant)

inline constexpr double log2e

log2e_v<double>
(constant)

inline constexpr double log10e

log10e_v<double>
(constant)

inline constexpr double pi

pi_v<double>
(constant)

inline constexpr double inv_pi

inv_pi_v<double>
(constant)

inline constexpr double inv_sqrtpi

inv_sqrtpi_v<double>
(constant)

inline constexpr double ln2

ln2_v<double>
(constant)

inline constexpr double ln10

ln10_v<double>
(constant)

inline constexpr double sqrt2

sqrt2_v<double>
(constant)

inline constexpr double sqrt3

sqrt3_v<double>
(constant)

inline constexpr double inv_sqrt3

inv_sqrt3_v<double>
(constant)

inline constexpr double egamma

egamma_v<double>
(constant)

inline constexpr double phi

phi_v<double>
(constant) [edit] Notes

A program that instantiates a primary template of a mathematical constant variable template is ill-formed.

The standard library specializes mathematical constant variable templates for all floating-point types (i.e. float, double, long double , and fixed width floating-point types(since C++23)).

A program may partially or explicitly specialize a mathematical constant variable template provided that the specialization depends on a program-defined type.

[edit] Example
#include <cmath>
#include <iomanip>
#include <iostream>
#include <limits>
#include <numbers>
#include <string_view>
 
auto egamma_aprox(const unsigned iterations)
{
    long double s{};
    for (unsigned m{2}; m != iterations; ++m)
        if (const long double t{std::riemann_zetal(m) / m}; m % 2)
            s -= t;
        else
            s += t;
    return s;
};
 
int main()
{
    using namespace std::numbers;
    using namespace std::string_view_literals;
 
    const auto x = std::sqrt(inv_pi) / inv_sqrtpi +
        std::ceil(std::exp2(log2e)) + sqrt3 * inv_sqrt3 + std::exp(0);
    const auto v = (phi * phi - phi) + 1 / std::log2(sqrt2) +
        log10e * ln10 + std::pow(e, ln2) - std::cos(pi);    
    std::cout << "The answer is " << x * v << '\n';
 
    constexpr auto γ{"0.577215664901532860606512090082402"sv};
    std::cout
        << "γ as 10⁶ sums of ±ζ(m)/m   = "
        << egamma_aprox(1'000'000) << '\n'
        << "γ as egamma_v<float>       = "
        << std::setprecision(std::numeric_limits<float>::digits10 + 1)
        << egamma_v<float> << '\n'
        << "γ as egamma_v<double>      = "
        << std::setprecision(std::numeric_limits<double>::digits10 + 1)
        << egamma_v<double> << '\n'
        << "γ as egamma_v<long double> = "
        << std::setprecision(std::numeric_limits<long double>::digits10 + 1)
        << egamma_v<long double> << '\n'
        << "γ with " << γ.length() - 1 << " digits precision = " << γ << '\n';
}

Possible output:

The answer is 42
γ as 10⁶ sums of ±ζ(m)/m   = 0.577215
γ as egamma_v<float>       = 0.5772157
γ as egamma_v<double>      = 0.5772156649015329
γ as egamma_v<long double> = 0.5772156649015328606
γ with 34 digits precision = 0.577215664901532860606512090082402
[edit] See also represents exact rational fraction
(class template) [edit]

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