A template is a C++ entity that defines one of the following:
Templates are parameterized by one or more template parameters, of three kinds: type template parameters, constant template parameters, and template template parameters.
When template arguments are provided, or, for function and class(since C++17) templates only, deduced, they are substituted for the template parameters to obtain a specialization of the template, that is, a specific type or a specific function lvalue.
Specializations may also be provided explicitly: full specializations are allowed for class, variable(since C++14) and function templates, partial specializations are only allowed for class templates and variable templates(since C++14).
When a class template specialization is referenced in context that requires a complete object type, or when a function template specialization is referenced in context that requires a function definition to exist, the template is instantiated (the code for it is actually compiled), unless the template was already explicitly specialized or explicitly instantiated. Instantiation of a class template does not instantiate any of its member functions unless they are also used. At link time, identical instantiations generated by different translation units are merged.
The definition of a class template must be visible at the point of implicit instantiation, which is why template libraries typically provide all template definitions in the headers (e.g., most boost libraries are header-only).
[edit] Syntaxtemplate <
parameter-list >
requires-clause (optional) declaration (1) export template <
parameter-list >
declaration (2) (until C++11) template <
parameter-list > concept
concept-name =
constraint-expression ;
(3) (since C++20)
export was an optional modifier which declared the template as exported (when used with a class template, it declared all of its members exported as well). Files that instantiated exported templates did not need to include their definitions: the declaration was sufficient. Implementations of export were rare and disagreed with each other on details.
(until C++11) [edit] Template identifiersA template identifier has one of the following syntaxes:
template-name <
template-argument-list (optional)>
(1) operator
op <
template-argument-list (optional)>
(2) operator ""
identifier <
template-argument-list (optional)>
(3) (since C++11)
operator
user-defined-string-literal <
template-argument-list (optional)>
(4) (since C++11)
1) A simple template identifier.
2) An operator function template identifier.
template-name - an identifier that names a template op - an overloadable operator identifier - an identifier user-defined-string-literal - "" followed by an identifier
A simple template identifier that names a class template specialization names a class.
A template identifier that names an alias template specialization names a type.
A template identifier that names a function template specialization names a function.
If all following conditions are satisfied, a template identifier is valid :
An invalid simple template id is a compile-time error, unless it names a function template specialization (in which case SFINAE may apply).
template<class T, T::type n = 0> class X; struct S { using type = int; }; using T1 = X<S, int, int>; // error: too many arguments using T2 = X<>; // error: no default argument for first template parameter using T3 = X<1>; // error: value 1 does not match type-parameter using T4 = X<int>; // error: substitution failure for second template parameter using T5 = X<S>; // OK
When the template-name of a simple template id names a constrained non-function template or a constrained template template parameter, but not a member template that is a member of an unknown specialization, and all template arguments in the simple template id are non-dependent, the associated constraints of the constrained template must be satisfied:
template<typename T> concept C1 = sizeof(T) != sizeof(int); template<C1 T> struct S1 {}; template<C1 T> using Ptr = T*; S1<int>* p; // error: constraints not satisfied Ptr<int> p; // error: constraints not satisfied template<typename T> struct S2 { Ptr<int> x; }; // error, no diagnostic required template<typename T> struct S3 { Ptr<T> x; }; // OK, satisfaction is not required S3<int> x; // error: constraints not satisfied template<template<C1 T> class X> struct S4 { X<int> x; // error, no diagnostic required }; template<typename T> concept C2 = sizeof(T) == 1; template<C2 T> struct S {}; template struct S<char[2]>; // error: constraints not satisfied template<> struct S<char[2]> {}; // error: constraints not satisfied(since C++20)
If all following conditions are satisfied, two template identifiers are same :
Two template identifier that are the same refer to the same variable,(since C++14) class, or function.
[edit] Templated entityA templated entity (or, in some sources, "temploid") is any entity that is defined (or, for a lambda expression, created)(since C++11) within a template definition. All of the following are templated entities:
For example, in
template<typename T> struct A { void f() {} };
the function A::f
is not a function template, but is still considered to be templated.
A templated function is a function template or a function that is templated.
A templated class is a class template or a class that is templated.
A templated variable is a variable template or a variable that is templated.
(since C++14) [edit] Keywords [edit] Defect reportsThe following behavior-changing defect reports were applied retroactively to previously published C++ standards.
DR Applied to Behavior as published Correct behavior CWG 2293 C++98 the rules of determining whether a templateRetroSearch is an open source project built by @garambo | Open a GitHub Issue
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