The value of std::numeric_limits<T>::round_style identifies the rounding style used by the floating-point type T
whenever a value that is not one of the exactly repesentable values of T
is stored in an object of that type.
These values are constants, and do not reflect the changes to the rounding made by std::fesetround. The changed values may be obtained from FLT_ROUNDS or std::fegetround.
[edit] ExampleThe decimal value 0.1 cannot be represented by a binary floating-point type. When stored in an IEEE-754 double, it falls between 0x1.9999999999999*2-4
and 0x1.999999999999a*2-4
. Rounding to nearest representable value results in 0x1.999999999999a*2-4
.
Similarly, the decimal value 0.3, which is between 0x1.3333333333333*2-2
and 0x1.3333333333334*2-2
is rounded to nearest and is stored as 0x1.3333333333333*2-2
.
Output:
The decimal 0.1 is stored in a double as 0x1.999999999999ap-4 The decimal 0.3 is stored in a double as 0x1.3333333333333p-2 Rounding toward nearest representable value[edit] See also
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