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Showing content from https://en.cppreference.com/w/cpp/language/../algorithm/../ranges/../thread/call_once.html below:

std::call_once - cppreference.com

template< class Callable, class... Args >
void call_once( std::once_flag& flag, Callable&& f, Args&&... args );
(since C++11)

Executes the Callable object f exactly once, even if called concurrently from several threads.

In detail:

All active calls on the same flag form a single total order consisting of zero or more exceptional calls, followed by one returning call. The end of each active call synchronizes-with the next active call in that order.

The return from the returning call synchronizes-with the returns from all passive calls on the same flag: this means that all concurrent calls to std::call_once are guaranteed to observe any side-effects made by the active call, with no additional synchronization.

[edit] Parameters flag - an object, for which exactly one function gets executed f - Callable object to invoke args... - arguments to pass to the function [edit] Return value

(none)

[edit] Exceptions [edit] Notes

If concurrent calls to std::call_once pass different functions f, it is unspecified which f will be called. The selected function runs in the same thread as the std::call_once invocation it was passed to.

Initialization of function-local statics is guaranteed to occur only once even when called from multiple threads, and may be more efficient than the equivalent code using std::call_once.

The POSIX equivalent of this function is pthread_once.

[edit] Example
#include <iostream>
#include <mutex>
#include <thread>
 
std::once_flag flag1, flag2;
 
void simple_do_once()
{
    std::call_once(flag1, [](){ std::cout << "Simple example: called once\n"; });
}
 
void may_throw_function(bool do_throw)
{
    if (do_throw)
    {
        std::cout << "Throw: call_once will retry\n"; // this may appear more than once
        throw std::exception();
    }
    std::cout << "Did not throw, call_once will not attempt again\n"; // guaranteed once
}
 
void do_once(bool do_throw)
{
    try
    {
        std::call_once(flag2, may_throw_function, do_throw);
    }
    catch (...) {}
}
 
int main()
{
    std::thread st1(simple_do_once);
    std::thread st2(simple_do_once);
    std::thread st3(simple_do_once);
    std::thread st4(simple_do_once);
    st1.join();
    st2.join();
    st3.join();
    st4.join();
 
    std::thread t1(do_once, true);
    std::thread t2(do_once, true);
    std::thread t3(do_once, false);
    std::thread t4(do_once, true);
    t1.join();
    t2.join();
    t3.join();
    t4.join();
}

Possible output:

Simple example: called once
Throw: call_once will retry
Throw: call_once will retry
Throw: call_once will retry
Did not throw, call_once will not attempt again
[edit] Defect reports

The following behavior-changing defect reports were applied retroactively to previously published C++ standards.

DR Applied to Behavior as published Correct behavior LWG 2080 C++11 std::invalid_argument would be thrown if f is invalid,
but the scenario where f is invalidated is not specified removed this error condition LWG 2442 C++11 the arguments were copied and/or moved before invocation no copying/moving is performed [edit] See also

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