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Showing content from https://en.cppreference.com/w/cpp/algorithm/../ranges/../numeric/math/nearbyint.html below:

std::nearbyint, std::nearbyintf, std::nearbyintl - cppreference.com

(1) float       nearbyint ( float num );

double      nearbyint ( double num );

long double nearbyint ( long double num );
(until C++23)

/*floating-point-type*/
            nearbyint ( /*floating-point-type*/ num );

(since C++23)

float       nearbyintf( float num );

(2) (since C++11)

long double nearbyintl( long double num );

(3) (since C++11) template< /*math-floating-point*/ V >

constexpr /*deduced-simd-t*/<V>

            nearbyint ( const V& v_num );
(S) (since C++26)

template< class Integer >
double      nearbyint ( Integer num );

(A) 1-3)

Rounds the floating-point argument

num

to an integer value in floating-point format, using the

current rounding mode

.

The library provides overloads of std::nearbyint for all cv-unqualified floating-point types as the type of the parameter.(since C++23)

A) Additional overloads are provided for all integer types, which are treated as double.

(since C++11) [edit] Parameters num - floating-point or integer value [edit] Return value

The nearest integer value to num, according to the current rounding mode, is returned.

[edit] Error handling

This function is not subject to any of the errors specified in math_errhandling.

If the implementation supports IEEE floating-point arithmetic (IEC 60559),

[edit] Notes

The only difference between std::nearbyint and std::rint is that std::nearbyint never raises FE_INEXACT.

The largest representable floating-point values are exact integers in all standard floating-point formats, so std::nearbyint never overflows on its own; however the result may overflow any integer type (including std::intmax_t), when stored in an integer variable.

If the current rounding mode is FE_TONEAREST, this function rounds to even in halfway cases (like std::rint, but unlike std::round).

The additional overloads are not required to be provided exactly as (A). They only need to be sufficient to ensure that for their argument num of integer type, std::nearbyint(num) has the same effect as std::nearbyint(static_cast<double>(num)).

[edit] Example
#include <cfenv>
#include <cmath>
#include <iostream>
#pragma STDC FENV_ACCESS ON
 
int main()
{
    std::fesetround(FE_TONEAREST);
    std::cout << "rounding to nearest: \n"
              << "nearbyint(+2.3) = " << std::nearbyint(2.3)
              << "  nearbyint(+2.5) = " << std::nearbyint(2.5)
              << "  nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
              << "nearbyint(-2.3) = " << std::nearbyint(-2.3)
              << "  nearbyint(-2.5) = " << std::nearbyint(-2.5)
              << "  nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
 
    std::fesetround(FE_DOWNWARD);
    std::cout << "rounding down:\n"
              << "nearbyint(+2.3) = " << std::nearbyint(2.3)
              << "  nearbyint(+2.5) = " << std::nearbyint(2.5)
              << "  nearbyint(+3.5) = " << std::nearbyint(3.5) << '\n'
              << "nearbyint(-2.3) = " << std::nearbyint(-2.3)
              << "  nearbyint(-2.5) = " << std::nearbyint(-2.5)
              << "  nearbyint(-3.5) = " << std::nearbyint(-3.5) << '\n';
 
    std::cout << "nearbyint(-0.0) = " << std::nearbyint(-0.0)  << '\n'
              << "nearbyint(-Inf) = " << std::nearbyint(-INFINITY) << '\n';
}

Output:

rounding to nearest: 
nearbyint(+2.3) = 2  nearbyint(+2.5) = 2  nearbyint(+3.5) = 4
nearbyint(-2.3) = -2  nearbyint(-2.5) = -2  nearbyint(-3.5) = -4
rounding down:
nearbyint(+2.3) = 2  nearbyint(+2.5) = 2  nearbyint(+3.5) = 3
nearbyint(-2.3) = -3  nearbyint(-2.5) = -3  nearbyint(-3.5) = -4
nearbyint(-0.0) = -0
nearbyint(-Inf) = -inf
[edit] See also

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