template< class RealType = double >
class piecewise_constant_distribution;
std::piecewise_constant_distribution
produces random floating-point numbers, which are uniformly distributed within each of the several subintervals [bi, bi+1), each with its own weight wi. The set of interval boundaries and the set of weights are the parameters of this distribution.
The probability density for any
bi ⤠x <bi+1is
, where
Sis the sum of all weights.
std::piecewise_constant_distribution
satisfies all requirements of RandomNumberDistribution.
result_type
(C++11) RealType param_type
(C++11) the type of the parameter set, see RandomNumberDistribution. [edit] Member functions constructs new distribution
#include <iostream> #include <map> #include <random> #include <string> int main() { std::random_device rd; std::mt19937 gen(rd()); // 50% of the time, generate a random number between 0 and 1 // 50% of the time, generate a random number between 10 and 15 std::vector<double> i {0, 1, 10, 15}; std::vector<double> w {1, 0, 1}; std::piecewise_constant_distribution<> d(i.begin(), i.end(), w.begin()); std::map<int, int> hist; for (int n {}; n < 1e4; ++n) ++hist[d(gen)]; for (std::cout << std::hex << std::uppercase; auto [x, y] : hist) std::cout << x << ' ' << std::string(y / 100, '*') << '\n'; }
Possible output:
0 ************************************************** A ********** B ********* C ********* D ********** E *********[edit] References
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