template< class RealType = double >
class exponential_distribution;
Produces random non-negative floating-point values \(\small x\)x, distributed according to probability density function:
The value obtained is the time/distance until the next random event if random events occur at constant rate \(\small\lambda\)λ per unit of time/distance. For example, this distribution describes the time between the clicks of a Geiger counter or the distance between point mutations in a DNA strand.
This is the continuous counterpart of std::geometric_distribution.
std::exponential_distribution
satisfies RandomNumberDistribution.
result_type
(C++11) RealType param_type
(C++11) the type of the parameter set, see RandomNumberDistribution. [edit] Member functions constructs new distribution
Some implementations may occasionally return infinity if RealType
is float. This is LWG issue 2524.
#include <iomanip> #include <iostream> #include <map> #include <random> #include <string> int main() { std::random_device rd; std::mt19937 gen(rd()); // if particles decay once per second on average, // how much time, in seconds, until the next one? std::exponential_distribution<> d(1); std::map<int, int> hist; for (int n = 0; n != 10000; ++n) ++hist[2 * d(gen)]; for (auto const& [x, y] : hist) std::cout << std::fixed << std::setprecision(1) << x / 2.0 << '-' << (x + 1) / 2.0 << ' ' << std::string(y / 200, '*') << '\n'; }
Possible output:
0.0-0.5 ******************* 0.5-1.0 *********** 1.0-1.5 ******* 1.5-2.0 **** 2.0-2.5 ** 2.5-3.0 * 3.0-3.5 3.5-4.0[edit] External links
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