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Add the Keychain Sharing capability.
using UnityEditor; using UnityEditor.Callbacks; using UnityEditor.iOS.Xcode;public class Sample_AddKeychainSharing { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) { // Stop processing if build target isn't iOS
if (buildTarget != BuildTarget.iOS) return;
// Initialize PBXProject var projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);
// Get Main target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();
// Check if there's already an entitlements file created and use it. If not, create a new file called Example.entitlements string entitlementsFile = pbxProject.GetBuildPropertyForAnyConfig(mainTargetGuid, "CODE_SIGN_ENTITLEMENTS"); if (entitlementsFile == null) { entitlementsFile = string.Format("Example.entitlements"); }
// Initialize ProjectCapabilityManager ProjectCapabilityManager capabilityManager = new ProjectCapabilityManager(projectPath, entitlementsFile, targetGuid: mainTargetGuid);
// Add 'Keychain Sharing' capability and pass any keychain access groups you want to use as a string array string[] acessGroups = new string[] { "group1", "group2" }; capabilityManager.AddKeychainSharing(acessGroups);
// Call WriteToFile to save the changes to project file capabilityManager.WriteToFile(); }
}
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