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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PlistElementDict.SetDate.html below:

Unity - Scripting API: iOS.Xcode.PlistElementDict.SetDate

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Declarationpublic void SetDate(string key, DateTime val);

Parameters Parameter Description key The key of the property. val The value of the property. Description

Convenience method to set a date property.

using System;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistSetDateExample { [PostProcessBuild] public static void SetDateExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Use SetDate to modify an existing Date entry in the Info.plist or create a new entry if the specified key doesn't exist // The example below will create a new entry called "ExampleDate" with today's date as value rootDict.SetDate("ExampleDate", DateTime.Today); // Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }


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