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Unity - Scripting API: iOS.Xcode.PlistElement.AsString

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Declarationpublic string AsString();

Returns

string The value of the string element.

Description

Convenience function to convert to string.

The method is equivalent to ((PlistElementString) el).value. Throws exception if the element is not PlistElementString.

using System;
using System.Collections.Generic;
using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsStringExample { [PostProcessBuild] public static void AsStringExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve the "CFBundleVersion" entry and convert it to "string" using the helper AsString method string buildVersion = rootDict["CFBundleVersion"].AsString(); // If you make any changes, don't forget to save them to the Info.plist file plist.WriteToFile(plistPath); } } }


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