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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.WriteToFile.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.WriteToFile

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Declarationpublic void WriteToFile(string path);

Parameters Parameter Description path Path to write the project contents to. Description

Writes the project contents to the specified file.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_WriteToFile { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject by specifying the project path string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject();

// Read project information from the project file pbxProject.ReadFromFile(projectPath);

// Get the target GUID you want to make modifications on string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Modify the project, such as adding a build propety pbxProject.AddBuildProperty(mainTargetGuid, "exampleProperty", "exampleValue"); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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