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Unity - Scripting API: iOS.Xcode.PBXProject.UpdateBuildPropertyForConfig

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Declarationpublic void UpdateBuildPropertyForConfig(string configGuid, string name, IEnumerable<string> addValues, IEnumerable<string> removeValues);

Declarationpublic void UpdateBuildPropertyForConfig(IEnumerable<string> configGuids, string name, IEnumerable<string> addValues, IEnumerable<string> removeValues);

Parameters Parameter Description configGuid The GUID of the build configuration as returned by BuildConfigByName. configGuids An array of GUIDs of build configurations. name The name of the build property. addValues The values to add to the build property. removeValues The values to remove from the build property. Description

Adds and removes values from a build property in the given build configuration.

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_UpdateBuildPropertyForConfig { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get the target GUID string mainTargetGuid = pbxProject.GetUnityMainTargetGuid();

// Get the GUID of the "Debug" config string configGuid = pbxProject.BuildConfigByName(mainTargetGuid, "Debug");

// Set up which property you will want to update, what values you want to add, and what values you want to remove string propertyName = "ON_DEMAND_RESOURCES_INITIAL_INSTALL_TAGS"; string[] newTags = new string[] { "newTag1", "newTag2", "newTag3"}; string[] oldTags = new string[] { "oldTag1", "oldTag2", "oldTag3"};

// Update the property using the UpdateBuildPropery function pbxProject.UpdateBuildPropertyForConfig(configGuid, propertyName, newTags, oldTags); // Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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