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Showing content from https://docs.unity3d.com/ScriptReference/iOS.Xcode.PBXProject.TargetGuidByName.html below:

Unity - Scripting API: iOS.Xcode.PBXProject.TargetGuidByName

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Declarationpublic string TargetGuidByName(string name);

Parameters Parameter Description name The name of the native target. Returns

string The GUID identifying the native target.

Description

Returns the GUID of the native target with the given name.

Note: To retrieve a GUID for a Unity generated target, use GetUnityMainTargetGuid or GetUnityFrameworkTargetGuid

using UnityEditor;
using System.IO;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class Sample_TargetGuidByName { [PostProcessBuild] public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject) {

// Stop processing if build target is not iOS if (buildTarget != BuildTarget.iOS) return;

// Initialize PBXProject string projectPath = PBXProject.GetPBXProjectPath(pathToBuiltProject); PBXProject pbxProject = new PBXProject(); pbxProject.ReadFromFile(projectPath);

// Get GUID for the UnityFramework using it's name string unityFrameworkGuid = pbxProject.TargetGuidByName("UnityFramework");

// The unityFrameworkGuid can be later used to specify UnityFramework as the target when manipulating the pbxproj file pbxProject.AddFrameworkToProject(unityFrameworkGuid, "Security.framework", false); pbxProject.SetBuildProperty(unityFrameworkGuid, "ENABLE_BITCODE", "NO");

// Apply changes to the pbxproj file pbxProject.WriteToFile(projectPath); } }


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